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General Tabletop Discussion
*Dungeons & Dragons
Which played-out D&D trope needs to die?
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<blockquote data-quote="Helldritch" data-source="post: 8377694" data-attributes="member: 6855114"><p>This is the ultimately trope that needs to die. I fully agree with you. </p><p></p><p>During my 41 years of D&D I used many tropes and modifier them heavily. Here are a few that worked out quite well.</p><p>1) "You wake up on a stone slab, naked. It is cold, glacial even. You about the room where you are and notice that five others are in the same predicament that you are. The last thing you remember is that you died."</p><p></p><p>Players found out that they were lost souls that were somehow reincarnated by a powerful caster to accomplish a daunting task. But the caster died before awakening them. They found out clues and the campaign was set in the outer planes but they found out about that very late in the campaign. </p><p></p><p>2) "Once you were powerful. Kings and emperors trembled at your name. But that was before the tomb of Gargathak. The energy draining undeads failed to kill you, but they took almost all your life energies. You barely escaped with the final wish on the wizard' s ring. "</p><p></p><p>Players were between level 3 to 5 and had the equipment of 14th level characters. This was 1ed where level drain was a thing and these characters from that campaign were even used in one tournament. Campaign goal? Take their revenge against the horrors in the tomb of Gartak.</p><p></p><p>And many more tropes were used and modified. So to answer the OP question, no trope is old enough, as long as you tweak it to your players' satisfaction (and yours).</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8377694, member: 6855114"] This is the ultimately trope that needs to die. I fully agree with you. During my 41 years of D&D I used many tropes and modifier them heavily. Here are a few that worked out quite well. 1) "You wake up on a stone slab, naked. It is cold, glacial even. You about the room where you are and notice that five others are in the same predicament that you are. The last thing you remember is that you died." Players found out that they were lost souls that were somehow reincarnated by a powerful caster to accomplish a daunting task. But the caster died before awakening them. They found out clues and the campaign was set in the outer planes but they found out about that very late in the campaign. 2) "Once you were powerful. Kings and emperors trembled at your name. But that was before the tomb of Gargathak. The energy draining undeads failed to kill you, but they took almost all your life energies. You barely escaped with the final wish on the wizard' s ring. " Players were between level 3 to 5 and had the equipment of 14th level characters. This was 1ed where level drain was a thing and these characters from that campaign were even used in one tournament. Campaign goal? Take their revenge against the horrors in the tomb of Gartak. And many more tropes were used and modified. So to answer the OP question, no trope is old enough, as long as you tweak it to your players' satisfaction (and yours). [/QUOTE]
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Which played-out D&D trope needs to die?
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