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Which RPGs did you play in 2023?
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<blockquote data-quote="Blue" data-source="post: 9226003" data-attributes="member: 20564"><p>It's the original designers (Rob Heinsoo & Jonathan Tweet), and they have promised to keep the math in the same place so that all of the previous Bestiaries and adventures are still valid and usable.</p><p></p><p>The first 2e playtest document felt like they took the 1e book, and were just redoing various sections of it. Icon relationships, some changes with recoveries and the highest tiers of play. Tweaking or redoing classes and races (now called Kin). A good amount of things from 13th Age Glorantha that people liked. Tweaking combat actions and conditions. Updating the core book monsters from being such D&D clones (vs. the wonderful lore and inventiveness show in both Bestiary books). Magic item updates. Looks like they removed the Natural Roll stuff from the fighter and went to a selection of maneuvers - though in 13th Age spell style some are at-will, some are per encounter, some have a recharge, so you build as you want.</p><p></p><p>There was a big delay when Rob's dad passed away, so things have been progressing slower than expected.</p></blockquote><p></p>
[QUOTE="Blue, post: 9226003, member: 20564"] It's the original designers (Rob Heinsoo & Jonathan Tweet), and they have promised to keep the math in the same place so that all of the previous Bestiaries and adventures are still valid and usable. The first 2e playtest document felt like they took the 1e book, and were just redoing various sections of it. Icon relationships, some changes with recoveries and the highest tiers of play. Tweaking or redoing classes and races (now called Kin). A good amount of things from 13th Age Glorantha that people liked. Tweaking combat actions and conditions. Updating the core book monsters from being such D&D clones (vs. the wonderful lore and inventiveness show in both Bestiary books). Magic item updates. Looks like they removed the Natural Roll stuff from the fighter and went to a selection of maneuvers - though in 13th Age spell style some are at-will, some are per encounter, some have a recharge, so you build as you want. There was a big delay when Rob's dad passed away, so things have been progressing slower than expected. [/QUOTE]
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