Which settings of the 3e era (past or present) are stayers?

In addition to the settings above, let's not forget Kalamar, which was even an official D&D Setting.

Does licensed Settings that were never out as RPG-Settings before count? Because that would add:
Warcraft
Everquest
Lone Wolf
 

log in or register to remove this ad

Well I am a King Arthur nut, so I like Legends of Excalibur.

Book of the Righteous has a kick-ass pantheon, naturally.

I would love to try out Testament some day for some Old Testament d20 goodness.

And my DM gets a lot of mileage out of A Magical Medieval Society if that counts.
 
Last edited:

Scarred Lands
Oathbound (this would be a neat conversion to 4e, but I can see where it would be tricky).
Freeport

Possible:
Wilderlands -- not much conversion here, since it's mostly fluff stuff.
Arcanis -- great setting, I hope that Paradigm keeps this one alive
Midnight -- loved this setting, but it has a specific set of requirements, so conversion to anything would be tough. Maybe a good gritty ruleset.
 

Midnight -- loved this setting, but it has a specific set of requirements, so conversion to anything would be tough. Maybe a good gritty ruleset.

Hmmm...Allow the Exploits (Fighter, Ranger, Rogue, Warlord) but not the Arcane classes (Wizard, Warlock) and only evil characters can be Paladins or Clerics (those nasty Legates!).
The Martial classes seem powerful but just consider this the "heroic path" of the characters.

If the regular PCs want to get access to divine or arcane magic they have to do the multi-class feat option. The "magic sniffers" are out there too, so caution is warranted.

Race-wise, Dwarf-Elf-Human-Halfing work, though Halfing will do double duty as "slave race" and "river riders". Dragonborn and Tiefling and Eladrin are a DM call, but probably not. Actually, Half-elfs are pretty social, so maybe they could be shrunk and made the "gnome" of the setting.

Well, it's a start. :)
 

There were really only 3 settings that stood head and shoulders above the rest during the 3e era:

Midnight- for reasons already described. I'd LOVE to see a 4e Midnight, but I doubt it will happen. 4e actually fits the Midnight setting better than 3e did, due to the fact rituals could be used by anyone with the proper training, and the reduced reliance on magic items. Hmmmm..... I might have to try this on my own.

Arcanis- probably the best overall setting during the 3e era, it took aspects of fantasy familiar to everyone, and then tweaked and modified them to make a truly unique and very interesting world. Again, I'd love to see Arcanis converted to 4e

Freeport- because undead pirates, Lovecraftian cults, and the setting are just too cool!

An honorable mention goes to Dawnforge- it looks great, but I never have gotten to play it yet, and it didn't get the support Midnight did from FFG.
 
Last edited:

I love Midnight and see it mentioned here in this thread but IMHO the setting or the system would require too radical of an overhaul to work with 4E.
 

Dawnforge. Great setting, didn't get the attention it deserved. Cannot believe Eberron beat this in WoTC's design contest.

Reading it recently, I certainly can. Dawnforge turns generic up to 11, it really does. Nothing in that setting stands out as original or particularly interesting. It's not terrible, either, but good grief, I was reading it just this morning and I was horribly unimpressed with the whole thing. It's so mind-numbingly average and decent.

Eberron has a hell of lot more style and verve.

Though TBH I think another reason is that all the races in Dawnforge are non-standard, and thus it's not compatible with standard WotC products. You can't use the D&D3E default races or any of the race books with it, unlike Eberron. I suspect that played a big part, too.
 

Bumpety bump, for more Midnight fans to come out of the shadows and speak up, if only in a whisper.

Or hey, whatever settings of the forementioned era/type rock your world. Um, worlds.
 


Pets & Sidekicks

Remove ads

Top