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General Tabletop Discussion
*Pathfinder & Starfinder
Which spellcaster should get which spellcasting system?
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<blockquote data-quote="tuxgeo" data-source="post: 5947840" data-attributes="member: 61026"><p>Wizard: Vancian is the original wizard style, and it is nearly <em>de rigueur</em> for a unifying edition. I don't mind the wizard's having an at-will attack or two (or three?), however, at-will attacks should have some chance of having no effect, so auto-damaging "Magic Missile" should be 1st-level and should require a slot.</p><p></p><p>Cleric: I'm impressed by the subtle variation contained in the 5ENext playtest so far: spells are prepared (no cleric knows them all?), but slots stay open until used. However, I would prefer to have more emphasis on the specific deity of the specific cleric, at least to the 3E level (domains) and perhaps to the 2E level (spheres). For example, if you don't take the GOOD domain, you can never cast "Holy Smite." That sort of thing. Let's have less <u><em>same-i-ness</em></u> among clerics of differing faiths. (I'm not worried about at-will clerical attacks -- what will be, will be.) </p><p></p><p>Bard: Bards should have something, but I don't know what. We have seen mention of a more Celtic bard's being in the works; I imagine that this would be more musical or at least lyrical, with meters and rhyme schemes and alliteration. We'll see. </p><p>(If we can get away from "Vicious Mockery," though, that would be neat. Can you insult a Balor to death? Maybe if you are Orpheus himself; otherwise, no.) </p><p></p><p>Druid: I like druids. In 4E, we got a surfeit of choices: Beastmaster (wildshaping), Sentinel (wolf or bear as pet, plus "wilderness knacks"), and Protector (summon allies, plus have "primal attunements"). </p><p>That's a lot of good choices, and I would be happy to see anything of that sort in 5ENext. For that reason, I want WotC to go forward from 4E on the Druid almost as much as I want WotC to go backward from 4E on the Cleric. </p><p></p><p>Sorcerer: Arcane magic lives within them. They channel it into spells. </p><p>Sorcerers should be creatures of habit: sure, they can twist and warp the magic within them any way they want; but it's unreliable until they do it plenty of times each. (Practice makes perfect?) Their spells are the arcane habits they have formed. </p><p></p><p>Warlock: See Witch. </p><p></p><p>Witch: <span style="font-size: 9px">I'm not going there at this time. </span></p><p></p><p>Invoker, Shaman: (We're not going to get an Invoker or a Shaman in the first book, are we? Oh, well! No use worrying about them now, then.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5947840, member: 61026"] Wizard: Vancian is the original wizard style, and it is nearly [I]de rigueur[/I] for a unifying edition. I don't mind the wizard's having an at-will attack or two (or three?), however, at-will attacks should have some chance of having no effect, so auto-damaging "Magic Missile" should be 1st-level and should require a slot. Cleric: I'm impressed by the subtle variation contained in the 5ENext playtest so far: spells are prepared (no cleric knows them all?), but slots stay open until used. However, I would prefer to have more emphasis on the specific deity of the specific cleric, at least to the 3E level (domains) and perhaps to the 2E level (spheres). For example, if you don't take the GOOD domain, you can never cast "Holy Smite." That sort of thing. Let's have less [U][I]same-i-ness[/I][/U] among clerics of differing faiths. (I'm not worried about at-will clerical attacks -- what will be, will be.) Bard: Bards should have something, but I don't know what. We have seen mention of a more Celtic bard's being in the works; I imagine that this would be more musical or at least lyrical, with meters and rhyme schemes and alliteration. We'll see. (If we can get away from "Vicious Mockery," though, that would be neat. Can you insult a Balor to death? Maybe if you are Orpheus himself; otherwise, no.) Druid: I like druids. In 4E, we got a surfeit of choices: Beastmaster (wildshaping), Sentinel (wolf or bear as pet, plus "wilderness knacks"), and Protector (summon allies, plus have "primal attunements"). That's a lot of good choices, and I would be happy to see anything of that sort in 5ENext. For that reason, I want WotC to go forward from 4E on the Druid almost as much as I want WotC to go backward from 4E on the Cleric. Sorcerer: Arcane magic lives within them. They channel it into spells. Sorcerers should be creatures of habit: sure, they can twist and warp the magic within them any way they want; but it's unreliable until they do it plenty of times each. (Practice makes perfect?) Their spells are the arcane habits they have formed. Warlock: See Witch. Witch: [SIZE=1]I'm not going there at this time. [/SIZE] Invoker, Shaman: (We're not going to get an Invoker or a Shaman in the first book, are we? Oh, well! No use worrying about them now, then.) [/QUOTE]
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Which spellcaster should get which spellcasting system?
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