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General Tabletop Discussion
*Pathfinder & Starfinder
Which spellcaster should get which spellcasting system?
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<blockquote data-quote="Doug McCrae" data-source="post: 5947860" data-attributes="member: 21169"><p>No one should be Vancian except for the wizard.</p><p></p><p>The sorcerer should build his spells up out of bits, and they should have a failure chance.</p><p></p><p>Clerics, druids and warlocks should probably all use the same system - spell slots or spell points, possibly some at-will powers too - as their powers have much the same source. Witches and warlocks are the same, they both made pacts with evil or weird extraplanar powers.</p><p></p><p>Psionicists use up spell points or hit points, or, alternatively, no points but every use of their abilities has a chance to fatigue or exhaust them. Once exhausted, they require a long rest to use their powers again.</p><p></p><p>Shamans, sha-irs, diabolists and some necromancers get all their power from disembodied entities. So long as they can stay sweet with those entities, they're golden, but a failed charisma check or badly drawn protective circle and things go south, fast.</p><p></p><p>Alchemists, artificers, and some necromancers perform their magic in a laboratory or workshop. Money is the most important resource. A failed skill check will waste parts, or, if badly failed, could result in an explosion or uncontrolled undead.</p><p></p><p>Maybe I'm getting too old school, with all these side effects.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5947860, member: 21169"] No one should be Vancian except for the wizard. The sorcerer should build his spells up out of bits, and they should have a failure chance. Clerics, druids and warlocks should probably all use the same system - spell slots or spell points, possibly some at-will powers too - as their powers have much the same source. Witches and warlocks are the same, they both made pacts with evil or weird extraplanar powers. Psionicists use up spell points or hit points, or, alternatively, no points but every use of their abilities has a chance to fatigue or exhaust them. Once exhausted, they require a long rest to use their powers again. Shamans, sha-irs, diabolists and some necromancers get all their power from disembodied entities. So long as they can stay sweet with those entities, they're golden, but a failed charisma check or badly drawn protective circle and things go south, fast. Alchemists, artificers, and some necromancers perform their magic in a laboratory or workshop. Money is the most important resource. A failed skill check will waste parts, or, if badly failed, could result in an explosion or uncontrolled undead. Maybe I'm getting too old school, with all these side effects. [/QUOTE]
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Which spellcaster should get which spellcasting system?
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