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General Tabletop Discussion
*Pathfinder & Starfinder
Which spellcaster should get which spellcasting system?
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<blockquote data-quote="Pickles JG" data-source="post: 5953966" data-attributes="member: 61501"><p>I do not have a clear view on what any of the classes out side Wizard & Cleric represent so I have no views on how they should get their spells. None of them have strong flavour or mechanics that transcend editions.</p><p> </p><p>So I like the 5e Wizards & Cleric so far. I hope they both get a far more limited number of slots than in 3e & earlier as I believe that is one underpinning of their superness. </p><p> </p><p>For the other classes I would like them to be mechanically distinct so that if you want to play a "Simple" caster you pick the warlock how has at wills with a couple of augments. If you fancy something in between this & the wizard you take the sorcerer who uses spontaneous casting. (for example relating back to 3e not because those specifically are what I want).</p><p> </p><p>I would be happy if the "martial" classes worked the same way. The Fighter is the simple one with big attacks. The duellist uses light armour & flashy manoevres hard wired in. The Gladiator has a suite of limited use trick he can pull out. I just don't want to be in the position that if I play a character who hits people with swords it will be mechanically simple with few options. </p><p> </p><p>Yeah way to rant about something OT <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5953966, member: 61501"] I do not have a clear view on what any of the classes out side Wizard & Cleric represent so I have no views on how they should get their spells. None of them have strong flavour or mechanics that transcend editions. So I like the 5e Wizards & Cleric so far. I hope they both get a far more limited number of slots than in 3e & earlier as I believe that is one underpinning of their superness. For the other classes I would like them to be mechanically distinct so that if you want to play a "Simple" caster you pick the warlock how has at wills with a couple of augments. If you fancy something in between this & the wizard you take the sorcerer who uses spontaneous casting. (for example relating back to 3e not because those specifically are what I want). I would be happy if the "martial" classes worked the same way. The Fighter is the simple one with big attacks. The duellist uses light armour & flashy manoevres hard wired in. The Gladiator has a suite of limited use trick he can pull out. I just don't want to be in the position that if I play a character who hits people with swords it will be mechanically simple with few options. Yeah way to rant about something OT :) [/QUOTE]
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Community
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Which spellcaster should get which spellcasting system?
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