fuindordm
Adventurer
I think you could make a good case for associating orbs with abjuration as well as divination. Consider:
The orb is a perfect sphere, a symbol of wholeness and unity.
The orb is a crystal of exceptional harness and clarity.
The orb is analogous to the eye and the spirit.
The orb is a symbol of elemental Earth and all its powers.
From there I could easily justify a spell list consisting of:
All divination and communication spells
The Globe of Invulnerability spells
Shield (and its counterpart, the unerring magic missile)
Circles of protection
Stoneskin, Strength, and a few other earth/stone transmutations
Freezing Sphere
Imprisonment
Telekinetic Sphere
...and so on.
They're probably not going with way, but it would actually be really interesting to base schools off the symbolism of half a dozen implements rather than the "mechanism" of the magic.
Tomes definitely go hand in hand with Conjuration... I would think they are best suited to Conjuration and Transmutation, as these are forms of magic commonly associated with names and in particular True Names. Think of Ged spending endless hours with the Master Namer at Roke.
Staves and wands seem somewhat redundant, except for the power/precision divide. Traditionally both are associated with the classical element of Fire; staves in particular have a symbolic association with command and leadership. Since they are so iconic for wizards, I would associate them with evocation (especially fire, and short-range, potent effects), enchantment, and whatever abjuration spells the orb missed.
Wands get what's left over, but Illusion makes a heap of sense--they're associated with stage magic and charlatanry, precision and dexterity.
Orbs: divination/communication, some abjuration, some Earth spells
Tomes: summoning and transmutation, anything involving changing forms
Staves: evocation (especially powerful, short-range effects), enchantment
Wands: evocation (rays, long-range effects), illusion, some abjuration
This still leaves a ton of spells with no obvious category, but it would be a nice place to start.
The orb is a perfect sphere, a symbol of wholeness and unity.
The orb is a crystal of exceptional harness and clarity.
The orb is analogous to the eye and the spirit.
The orb is a symbol of elemental Earth and all its powers.
From there I could easily justify a spell list consisting of:
All divination and communication spells
The Globe of Invulnerability spells
Shield (and its counterpart, the unerring magic missile)
Circles of protection
Stoneskin, Strength, and a few other earth/stone transmutations
Freezing Sphere
Imprisonment
Telekinetic Sphere
...and so on.
They're probably not going with way, but it would actually be really interesting to base schools off the symbolism of half a dozen implements rather than the "mechanism" of the magic.
Tomes definitely go hand in hand with Conjuration... I would think they are best suited to Conjuration and Transmutation, as these are forms of magic commonly associated with names and in particular True Names. Think of Ged spending endless hours with the Master Namer at Roke.
Staves and wands seem somewhat redundant, except for the power/precision divide. Traditionally both are associated with the classical element of Fire; staves in particular have a symbolic association with command and leadership. Since they are so iconic for wizards, I would associate them with evocation (especially fire, and short-range, potent effects), enchantment, and whatever abjuration spells the orb missed.
Wands get what's left over, but Illusion makes a heap of sense--they're associated with stage magic and charlatanry, precision and dexterity.
Orbs: divination/communication, some abjuration, some Earth spells
Tomes: summoning and transmutation, anything involving changing forms
Staves: evocation (especially powerful, short-range effects), enchantment
Wands: evocation (rays, long-range effects), illusion, some abjuration
This still leaves a ton of spells with no obvious category, but it would be a nice place to start.