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Community
General Tabletop Discussion
*Dungeons & Dragons
Which three topics do you most want to receive official (WotC) treatment?
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<blockquote data-quote="Helldritch" data-source="post: 7992056" data-attributes="member: 6855114"><p>1) Yep quite an advantage for me. Quite a lot of work too; as I have translated everything in the PHB, XGtE (that is concerning the players), and a bit of the SCAG, Wildemount, Ravnica and a few others. A lot of translations. And books in French are prohibitive. I also put my three PHB (in english) available at the table for my players. (My fourth copy is safely on the shelf.)</p><p></p><p>2) About the same for me.</p><p></p><p>3) Low level play is fun. So is high level. My campaigns usually aims for the 15th level as an ending goal. If the campaign is really liked by the players, I usually have something to push it to 20th level. (I hope to see an expansion to 30th someday, but I doubt it will ever happen.)</p><p></p><p>4) I do this because some power gamer in earlier editions were using random encounter tables to get more treasure and experience out of the ordeal. I have tables for 0-1 encounters already made, 2-4 encounters already made and 5+ encounters already made. The difficulty is reverse in difficulty. I use 2d10 and it goes from Deadly to Hard, Hard to medium and From medium to easy. So resting early (as in the thread of the hex shenanigan) is not something I will often see as a deadly encounter giving no treasure and no experience is far from tempting. All my players are made aware of this fact before play and before even making a character to join one of the groups.</p><p></p><p>5) Thank you. Sometimes, I fancy that somehow, Jim Buttler and his Dresed Files stole my idea (which is impossible). I really like these books. In fact a player thought I had taken the idea from him. I read one of his books that I borrowed from him, and finally bought the whole serie for myself. Very good books.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7992056, member: 6855114"] 1) Yep quite an advantage for me. Quite a lot of work too; as I have translated everything in the PHB, XGtE (that is concerning the players), and a bit of the SCAG, Wildemount, Ravnica and a few others. A lot of translations. And books in French are prohibitive. I also put my three PHB (in english) available at the table for my players. (My fourth copy is safely on the shelf.) 2) About the same for me. 3) Low level play is fun. So is high level. My campaigns usually aims for the 15th level as an ending goal. If the campaign is really liked by the players, I usually have something to push it to 20th level. (I hope to see an expansion to 30th someday, but I doubt it will ever happen.) 4) I do this because some power gamer in earlier editions were using random encounter tables to get more treasure and experience out of the ordeal. I have tables for 0-1 encounters already made, 2-4 encounters already made and 5+ encounters already made. The difficulty is reverse in difficulty. I use 2d10 and it goes from Deadly to Hard, Hard to medium and From medium to easy. So resting early (as in the thread of the hex shenanigan) is not something I will often see as a deadly encounter giving no treasure and no experience is far from tempting. All my players are made aware of this fact before play and before even making a character to join one of the groups. 5) Thank you. Sometimes, I fancy that somehow, Jim Buttler and his Dresed Files stole my idea (which is impossible). I really like these books. In fact a player thought I had taken the idea from him. I read one of his books that I borrowed from him, and finally bought the whole serie for myself. Very good books. [/QUOTE]
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Which three topics do you most want to receive official (WotC) treatment?
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