Which type of d20 System product is overdone?

Which type of d20 System product has been overdone

  • Settings

    Votes: 16 23.2%
  • Stand Alone D20 Games

    Votes: 5 7.2%
  • Prestige Class based books

    Votes: 39 56.5%
  • Monster books

    Votes: 18 26.1%
  • Adventures

    Votes: 9 13.0%
  • Magic books

    Votes: 16 23.2%
  • Other (describe)

    Votes: 5 7.2%

Psion

Adventurer
What do you think?

I know everyone and their dog is going to say "prestige classes", but I really think that the one type of book I think there are more options for than I really need is settings.
 

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I would have to agree on settings, but not because I don't want to see anymore. I would just like to see some that are different from every other one. I am hoping Midnight does that.

SD
 

I voted "Other," because I don't think any of those categories have been overdone.

Personally, I like have to plenty of options on the table. If I want to run a seafaring campaign, I have several sourcebooks to choose from; I can never have too many monster books (raises the chance that my players won't have seen the creatures before); I'm picky about buying published adventures, so more to choose from is a good thing; you get the idea. ;)

I almost voted for prestige classes, however, because while I love the concept and enjoy reading and using PrCs in general, they're not always very portable (setting-wise) and sometimes seem overused. In a lot of cases, I'd rather see nifty optional rules, feats, spells, etc. than PrCs.
 

I voted for adventures, simply because I have little interest in using them, and because it seems that the market itself is saying these are overdone -- I haven't seen nearly as many in print as I used to, suggesting that they peaked several months ago.
 

Hmmm...

...I voted "Other" because I wasn't sure if what I see overdone today fits under the heading "Prestige Class based books". It's all the books that try to emulate WotC classbooks series, be it the "Quintessential" series from Mongoose, the "Path of..." series by FFG or any other that goes the same direction. The same goes, in a way, for the races books.

While I have to agree that there are a LOT of settings published, I don't regard it as that bad. A setting, well done, can incorporate ANY of the other mentioned elements, tailored to the specifics of that setting, and keep them all interesting. A book that deals with classes or races ONLY, trying to make them as generic as they already are, but more so diversifying them without special background, is about the most boring thing I could imagine. For me personally, the core rules present most classes as generic as they can be, and it's done best with a curltural/historical background to put a twist on them, the races and prestige classes.

All my own opinion, of course :)
 


Too many spells!

I voted for magic books, really because I think that D&D has too many spells. The PHB has enough to do just about anything that you want, and then you can add on BOEM I, II, III, BOHM, Spells & Spellcraft, Path of Magic, Path of Faith, and all of the Encyclopedia Arcane! (I know I've forgotten some here.)

I'd rather see books on new magic systems. A few of the EA's from Mongoose are cool, but most just churn out lists of spells. Blight Magic looks workable also. Has anyone used this in a game yet?

Carp
 

I voted for adventures because I've seen about 30 carbon copy adventures. Different names, different monsters, same scenario.
 

Heh, virtually "all of the above" except for stand-alone d20 games and adventures.

I also voted other, because obviously feat books are overdone, and so are race books (how many elf, dwarf, half-orc, etc books do we really need?).
 


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