crueldespot
First Post
I am DMing a group that used the traits and flaws. They seem to make the characters more distinctive.
I chose to forbid the flaw "murky eyed." All it does is require the character to reroll against concealment chance and take the worst of the two rolls. That is pretty gentle compared to the other flaws- such as -3 on a save or -1hp per level. It would only be significant to a missile-based character, and they would never take it. The melee guy would take it. So I banned that one flaw.
Otherwise, they worked well.
I also like contacts, honor, and reputation. I'm just afraid that it is more paperwork to keep track of. I'm already digging through enough papers as DM without tracking honor points. Ooh! I got an idea: Designate a player to be the "Honor scorekeeper" as an additional duty. That would probably work.
I chose to forbid the flaw "murky eyed." All it does is require the character to reroll against concealment chance and take the worst of the two rolls. That is pretty gentle compared to the other flaws- such as -3 on a save or -1hp per level. It would only be significant to a missile-based character, and they would never take it. The melee guy would take it. So I banned that one flaw.
Otherwise, they worked well.
I also like contacts, honor, and reputation. I'm just afraid that it is more paperwork to keep track of. I'm already digging through enough papers as DM without tracking honor points. Ooh! I got an idea: Designate a player to be the "Honor scorekeeper" as an additional duty. That would probably work.