I am mulling an Abomination Vaults campaign but am stuck on whether to wait for 5E or use PF2, and if PF2 whether to spend the $200 it will take to get everything I need for Fantasy grounds.
I don't know what the cost for that is on Fantasy Grounds, but if you legally buy the 3 separate PDFs from Paizo, it's free to import those onto Foundry (one-time fee of $50 to buy the license to GM it). I tried running it on Roll20, manually adding every unique monster and maps, and I can tell you that $50 fee for automation was well worth the dozens of hours it would take to install the whole thing.
Hoo boy... I did not like PF2 Abomination Vaults. I dont think PF2 does megadungeon/sandbox well. Though there are tons of opinions on that around her eon EN world. Not to dissuade you from trying PF2, but maybe Foundry is a cheaper route?
Yeah. My opinion is that AV was not good as an Adventure Path or even as a megadungeon. (It's not nearly up there with Rappan Athuk.)
I am running Rappan Athuk now so I might not even be in the mood for another crawl. What PF2 AP would you suggest? Didn't they update Kingmaker for PF2?
Kingmaker for PF2 got developed by a 3PP (Legendary Games?). It's something like 2 years late getting released. I believe it is slated to be available in retail in October (with preorders shipping out sooner).
My take on it (running in PF1 all those years ago).
1) The first two adventures are really good.
2) The third adventure doesn't fit with the others.
3) Adventures four and five are basically repeats of the same themes and types of opponents, with the names changed.
4) Adventure six requires such a crazy jump in power for the characters that it seemed impossible.
5) Unless you get the whole group invested in the kingdom-running aspect, you're going to have lots of bored players.