Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08

FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
That's about it. ;)

This especially applies to those elves that take Precocious Apprentice. He would never have a chance with that sort of extra attention with his Charisma score.

How did you want to do HP and Money/equipment.
 

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Leif

Adventurer
FreeXenon said:
That's about it. ;)

This especially applies to those elves that take Precocious Apprentice. He would never have a chance with that sort of extra attention with his Charisma score.

How did you want to do HP and Money/equipment.
hp will be max at first level, as per ph, and roll 2nd level hp on invisible castle, using your character's FULL NAME. This will be the accepted practice always, for invisible castle, so everyone take note! I'll be getting back with everyone about starting money/equipment. [Haven't decided fully about how strictly I want to enforce the "poor student" stereotype. Hmm, maybe I'll give your character access to a trust fund or something? (a present from his rich uncle because he figured you'd never make any friends, otherwise, with that charisma score?) hehe] By the way, what book is SpellSword in, anyway? That has already come up once, and I'm not too sure about it.
 
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FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Spellsword is in the Complete Warrior I think. I will have to take a closer look at it later on.
 

Zurai

First Post
Spellsword is in Complete Warrior.

Is the PHB2 available for spells? I don't think there's too much in there that Turroth would take except the Celerity line, but there's a bunch of cool spells in there.
 

Scotley

Hero
Leif said:
Yes, Scotley, you were the "Elf in Question."

Interesting, interesting. Hmmmm, got a bit of a chip on his shoulder, does he? If he peddles that "this is a Second Rate Wizards Academy" nonsense around campus more than once, he will not only find himself pelted with rocks and garbage by the other students, but he will likely find himself sprouting jackass ears and a tail! :D FYI, some very pre-eminent elven wizards are on the faculty here. This character definitely sounds like a gray elf, "elfier-than-thou" kind of a guy. Better give him that 17 con and put the 15 on int, 'cause he's gonna need the hit points!! :lol: (j/k, may-y-ybe :p ) [This is just the sort of gray elf type that I was thinking of when I came up with Eremor the Eternal to be the deity-granddaddy of Barcarus and Meda in the Lauralie Summerhome game.]

We also talked about some elves tending more toward Sorcerer than Wizard, but I think those were Sylvan/Wood-type elves, weren't they? IMHO, those elves would kinda think of wizards in general as being MR, or worse. (For the thankfully uninitiated, MR=Mentally Retarded.) (BOOKS? WE DON'T NEED NO STEENKING BOOKS!) But, of course, high elves and gray elves are much too sofistikated and swayve for that, aren't they?

I was thinking more that other elves looked down on him for attending here, rather than his own distain for the school. He isn't wise and might say something foolish at some point though. I think you are correct that the Mountain Elves are sorcerers rather than Wizards. A gray elf could be fun though. Actually, I did put a 17 on Con, but lost 2 points for racial mod. Any chance we could talk you into allowing a re-roll of 1's on hit points after first level?
 

FreeXenon

American Male (he/him); INTP ADHD Introverted Geek
Durgeon Firebelly (Male Dwarf Conjurer 3)

I am not sure where I want to go with a prestige class at this time. I may change this completely as Combat related classes is not going to work well for me. :( My 2nd level and 3rd Lvl hps says it all. *shakes head*

I am thinking for going for a Elemental and Summoning paths with Elemental Savant (Earth) and then Arch Mage.

This is pretty rough at this time.

Code:
[COLOR=DarkOrange][SIZE=4][B]Durgeon Firebelly[/B][/SIZE][/COLOR]
[I]Medium Humanoid (Dwarf)[/I]

[b]Race:[/b]    Dwarf       	[b]Profession:[/b] Wizard's Academy Student
[b]Gender:[/b]  Male          	[b]Classes:[/b]    Wizard (Conjurer) 3
[b]Align:[/b]   Neutral	[b]Party Role:[/b] Summoning and Terrain Control

[b]Languages Known:[/b] Com, Dwarf, Draconic, Sylvanoptera, Terran

[b]Str[/b] 10 (+0) 
[b]Dex[/b] 12 (+1)
[b]Con[/b] 19 (+4) 
[b]Int[/b] 17 (+3) 
[b]Wis[/b] 10 (+0) 
[b]Chr[/b] 7  (-2) 


[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]

[i]Armor (None) Weapons (Club, Dagger, Heavy and Light crossbow, Quarterstaff)[/i]

[W1] [b]Scribe Scroll[/b] *[b]Collegiate Wizard[/b] (CArc pg 181)
[L1] [b]SF (Conjuration)[/b] [L3] [b]Augment Summoning[/b]
[DM] [B]Brew Potion[/B]


[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]

[b]Concentration[/b]   +10     = 6 [+4 Con]
[b]Spellcraft[/b]   	+11     = 6 [+3 Int] [+2 Know (Arcana)] 
[b]Knowl (Arcana)[/b]	+11      = 6 [+3 Int] [+2 Coll. Wiz.]
[b]Knowl (Planes)[/b]	+9      = 6 [+3 Int]
[b]Craft (Books)[/b]	+11     = 6 [+3 Int] [+2 MW Tools]

[b]Spot[/b]		+0/+2   = 0 [+0 Wis] [+2 Alertness - Familiar]
[b]Listen[/b]		+0/+2   = 0 [+0 Wis] [+2 Alertness - Familiar]


[COLOR=DarkOrange][u][b]Combat[/b][/u][/color] [SIZE=1][url=http://invisiblecastle.com/find.py?id=1422250]HP 2nd Level[/url]; [url=http://invisiblecastle.com/find.py?id=1426289]HP 3rd Level[/url][/SIZE] 

[b]Fort[/b]    +5/+7/+8 	= +1 [+4 Con] [+2 vs Spells] [+2 vs Poison]
[b]Ref[/b]     +4/+6      	= +1 [+1 Dex] [+2 vs Spells] [+2 Familiar]
[b]Will[/b]    +3/+5   	= +3 [+0 Wis] [+2 vs Spells] 


[b]BAB:[/b] +1		[b]Melee[/b] +1        [b]Ranged[/b] +2     [b]Mvmt:[/b] 20'
[b]HP:[/b]   19	[b]Init:[/b] [+1 Dex]
[b]AC:[/b]   11
    [+1 Dex]
	
[U][b]Weapons[/b][/U]      
    [B]Quarter Staff [/B] +1 1d6
    [B]Dagger[/B]         +1 1d4
    [B]L. XBow[/B]        +2 1d8
   

[b]Options[/b]

[u]Attack[/u]
[Racial] +1 to hit Goblins and Orc

[u]Defense[/u]
[Racial] +4 Dodge to AC vs Giants
[Racial] +2 vs Poison, Spells and Spell Like Abilities
[Racial] Stability

[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]

[Racial] Darkvision 60', Stone Cunning, Wpn Fam (Dwarven), Stability
[Racial] +2 vs Poison, Spells and Spell Like Abilities
[Racial] +1 to hit Goblins and Orc, +4 AC vs Giants
[Racial] +2 Appraise and Craft (Stone or Metal)


[Wiz 1] Summon Familiar, Scribe Scroll
[Wiz 1] Conjurer Specialist (Enchantment/Charm & Nercromancy)
[Wiz 1] +2 to learn Divination Spells, +1 Divination Spell per level


[COLOR=DarkOrange][u][b]Wizard Spells[/b][/u][/color]
Durgeon will concentrate on Summoning, Earth, Fire, Acid, and AoE spells

[b]Spell Book[/b] [SIZE=1][I]* Conj  [] Bonus Conj (Barred: Ench/Cha & Necr)[/I][/SIZE]

~  0 All 
9  1 Flaming Hands, *Mage Armor, Shield, *Grease, Floating Disk, True Strike
      Unseen Servant, Mount, Alarm
8  2 Protection from Arrows, *SMII, *Web, See Invis, Arcane Lock, Knock, 
       Foxes Cunning, Fog Cloud

[b]Combat Spells Memorized[/b]
4      0  13/14  [*Acid Splash], RM, DM, Arcane Mark, Mage hand
1+2+1  1  14/15  [*Grease], Shield, Flaming Hands, True Strike
1+1+1  2  15/16  [*SMII] *Web, See Invis


[b]School Spells Memorized[/b]
4      0  13/14  [*Acid Splash], DM RM, Pres, Open/Close
1+2+1  1  14/15  [*Grease], Unseen Servant, FD, FD
1+1+1  2  15/16  [*SMII], *SMII, Fox's Cunning


[b]Desired Spells[/b]
1 Hold Portal, ID, Magic Aura
2  Phantom Trap, Summon Swarm, 
    Bear's Endurance
3 *Phantom Steed, *Explosive Runes, Dispel Magic, *Sepia Snake Sigil, 
   *Sleet Storm, *Stinking Cloud, *SM III, Clairaud/voy, FB, LB, Windwall    


[b]Scrunch (Weasel Familiar)[/b][sblock]
Size/Type:  	Tiny Magical Beast
Hit Dice: 	3 HD (9hp) [i][½ d8 (2 hp)][/i]
Initiative: 	+2
Speed: 	20 ft. (4 squares), climb 20 ft.
Armor Class: 	16 (+2 size, +2 Dex, +2 NA), touch 14, flat-footed 14
BAB/Grapple: 	+2/-10
Attack: 	Bite +5 melee (1d3-4)
Full Attack: 	Bite +5 melee (1d3-4)
Space/Reach: 	2½ ft./0 ft.
SAttacks: 	Attach
SQualities: 	Low-light Vision, Scent, Improved Evasion,
                Share Spells, Empathic Link, Deliver Touch Spells
Saves: 		Fort +2, Ref +4, Will +4
Abilities: 	Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5

Skills: 	Balance +12, Climb +10, Escape Artist +4,
		Hide +11, Move Silently +8, Spot +3
		Conc +6, Spellcraft +6, Craft (Books) +4, 
		Know (Dung) +4 Know (Arcana) +4
Feats: 		Agile, Weapon Finesse
Environment: 	Temperate hills
Organization: 	Solitary

[b]Attach (Ex)[/b] If a weasel hits with a bite attack, it uses its powerful 
	jaws to latch onto the opponent’s body and automatically deals 
	bite damage each round it remains attached. An attached weasel 
	loses its Dexterity bonus to Armor Class and has an AC of 14. 
	An attached weasel can be struck with a weapon or grappled 
        itself.	To remove an attached weasel through grappling, the 
        opponent must achieve a pin against the creature.
[b]Skills:[/b] Weasels have a +4 racial bonus on Move Silently checks and a 
	+8 racial bonus on Balance and Climb checks. They use their 
	Dexterity modifier for Climb checks. A weasel can always choose 
	to take 10 on a Climb check, even if rushed or threatened.[/sblock]

2920 - 79.5 Left

[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]
   [B]Ring of Sustenance[/B] (Given by Benefactor, 2500gp)

54XP spent of 750xp

   [b]Potions[/b]
 4 Shield (3rd, 12xp)
 4 Protection f/Arrow (3rd, 24xp)

   [b]Scrolls[/b]
 4 Mage Armor (3rd, 6xp)
 2 Web (3rd, 6xp)
 2 SM II (3rd, 6xp)

   [b]Quarter Staff[/b]      [1d6/1d6, ×2 B, 4 lb.,-]
   [b]Dagger[/b]  	      [1d4, 19-20/×2, 10 ft., PS; 1 lb., 2 gp]
   [b]Light Crossbow[/b]   [1d8, 19-20/×2, 80 ft., P; 4 lb., 35 gp]

[b]Backpack[/b] (2lbs, 2gp)
[b]Durgeon's Grimoire[/b] (6lb, 215gp [352gp])
    (Weight 5lbs, Hardness 3, HP 6; DC 30 Lock; self made except for lock
    Invis Arc Mrk: Cover, inside back cover, and a center page.
    Vis Arc Mrk: Spine
    Dragon Hide cover and slip case with Vellum Pages, and a 
    an Arcane Locked Good Lock)

MW Artisans Tools (5 lb, 55gp)
Spell Component Pouch  (2 lb, 5gp)

Bedroll (5lbs, 0.1gp), 10 Candles (0.1gp),
Flint and Steel (1gp), 2 Waterskin (2gp),
Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)

[b]Belt Pouches (2)[/b] (1lbs, 2gp)
3 Caltrops (3lbs, 3 gp)

[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]

[b]GP[/b] 0



[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]

[B]Height:[/B] 4'6"         [B]Weight:[/B] 160 lbs
[B]Age:[/B] 22              [B]Handedness:[/B] Right
[B]Hair:[/B] Black          [B]Eyes:[/B] Lavender
[B]Stature:[/B] Average [B]Skin Color:[/B] Rocky Grey


Durgeon is of average height and stature. His long black beard is braided 
proudly in a pattern and a special technique that is very specific to his
family. His is not so concerned with his appearance, as people are merely
an annoyance that he has to put up with in his search for knowledge and 
understanding of the Arcane Arts. He keeps himself clean enough, but no
so clean as to have had to put some effort in it. 

[COLOR=DarkOrange][u][b]History[/b][/u][/color]
Durgeon was born to a poor branch of a rather rich and influential family. His
branch of the family was poor in dwarven skills and dabbled in things that 
were not very dwarven in nature. They did not prosper and were not popular. 
They were seen as the poor and unfortunate black sheep of the Firebelly clan. 

While other Firebelly families were engaging in Engineering, Mining, and 
Crafting his family was working in the Arcane, Farming, and Sewing and not 
with very much success. 

He chose the arcane path not because it suited his demeanor or temperament,
but more because it can help him and others get stuff done. It is a practical 
tool that he can learn how to use that not every one can. His family did not 
have the money to get him a proper tutor, and he certainly did not have the 
silver-tongue to be able to convince a mentor to take him on. He had the 
aptitude and desire, but not the influence to get the necessary schooling.

His family scraped to get together what learning materials they could. He 
tried learn from wandering bards and sages with little practical effect, but 
still he was determined to learn. He was very inquisitive but was not gifted
with a innate understanding of the world as others were. He asked many 
questions and wanted to understand how the world worked. What made 
sense to others often did not to him and required much studying for 
advancement.

One day a slick and honey-tongued dwarf came to his family and with
some official looking papers whisked him off to school to learn to be a wizard.
He had time to grab a cloak and book before the dwarf and his assistants were
hurriedly ushering him out of the house with not even a hug or goodbye to 
his family. 

He currently finds himself in this college in a room that suits him quite well. 
It is dark, damp and with water dripping. There is some mold on the ceiling 
and a an occasional rat the happens through. It may have been a storage 
room at one time. It is hard to say. He works in the library to help to pay for 
for his tuition and board. while the rest is taken care of - somehow and no one 
will tell him how or why.

Durgeon studies hard and with long hours while those with greater talent look 
at a book and all sorts of wondrous magical things happen. Those silty elves
have magic coming out of their pores and in their finger tips. Those gnomes, 
halflings, and humans seem to have it pretty easy finding people to tutor or 
help them.

Durgeon spends most of his time in his room studying and sometime wandering 
about the schools cellars and other hidden places. Antisocial and unappreciative 
of those students who have it easy here in school. Most have parents paying 
their way and do not have to worry about working or anything else besides 
opening a book once in a while and lifting a finger to have great praise be 
showered upon them for their magical prowess. But not Durgeon.

[b]Ring of Sustenance[/b]
His Ring of Sustenance was given to him by his benefactr during his first year 
at the academy and allows him more time to study and less time to socialize
as he prefers. He does not have to leave his room or study place to eat or 
drink, and only needs 2 hours of sleep. He is even more surly now when 
interrupted, because he has little need to be in contact with other people,
and has plenty of time to study and work in the library.

[COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock]
[i]CL20: Wizard 5/Elemental Savant 10/Arch Mage 5[/i]
[b]L01 Wiz 1[/b] SF (Conj), *Scribe Scroll, Summon Familiar
[b]L02 Wiz 2[/b]  
[b]L03 Wiz 3[/b] Augment Summoning
[b]L04 Wiz 4[/b] +1 Int
[b]L05 Wiz 5[/b] Energy Substitution (Acid)
[b]L06 ES  1[/b] GSF (Conjuration)
[b]L07 ES  2[/b] 
[b]L08 ES  3[/b] +1 Con
[b]L09 ES  4[/b] Widen Spell
[b]L10 ES  5[/b] 
[b]L11 ES  6[/b] 
[b]L12 ES  7[/b] School Focus (Evocation), +1 Int
[b]L13 ES  8[/b] 
[b]L14 ES  9[/b] 
[b]L15 ES  10[/b] Skill Focus (Spell Craft)
[b]L16 AM  1[/b] Mastery of Elements, +1 Int
[b]L17 AM  2[/b] Spell Power +1
[b]L18 AM  3[/b] Arcane Fire, Augment Elementals (MoE)
[b]L19 AM  4[/b] Mastery of Shaping
[b]L20 AM  5[/b] Arcane Reach
[/sblock]
 
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Scotley

Hero
Okay, Grey Elf will require a little changing around. How about Delunamanth Tylarapelotheenia
'First glint of moonlight on the ice of a midwinter's lake'. Just Tylara or 'ice' to her friends?

Str. 15 (17-2 race) Con. 13 (15-2 race) Dex. 15 (13+2 Race) Int. 19 (17+2 Race) Wis. 11 Cha 11

She is a statuesque grey-elf maiden with long legs and a painfully thin figure. Her medium length straight hair is silver and her amber eyes seem to smolder, an effect enhanced by dark eye-makeup touched with copper. Her skin is almost translucently pale with just a hint an icy blue tint. Her cheek bones are high and her features chiseled with thin cruel lips of a dusky rose color and a pointed cleft chin. Her ears are long, sharply pointed and rake back on a line with her chin. She wears knee high black boots with heels that add to her height making her well over 6' tall. Daggers are poised for easy drawing in both boot tops. Silver hose the color of her hair topped by a short black suede leather skirt and a matching silver shirt with an red paisley over amber vest laced in front. Starting with a circle around her middle fingers as otherwise fingerless gloves moving on over her hands, her wrists and most of her forearms are bracers black of leather overlaid with runes and arcane symbols in brightly polished copper. A quiver holding arrows and a bow almost as long as she is tall hangs rising over one shoulder while the hilt of a long thin sword (longsword unless you'll let me use an Elven Thinblade from Races of the wild?) rises over the other. A wide belt lined with pockets for spell components and clasped with a coppery buckle in a dragon motif circles her waist.

Any chance I can just use Tylara rather than her full name for invisible castle as long as I promise to be consistent?

Still have a lot of mechanical details to work out, but this is a start anyway.
 
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Nac Mac Feegle

First Post
So the feat I'd use Precocious Apprentice to qualify for would be Winter's Blast (from Complete Mage), which is a reserve feat that gives +1 CL on cold descriptor spells and lets me do a 15' cone of cold damage for 1d6*highest level of cold spell I have prepared. It requires the ability to cast 2nd level spells, which is why I'd need Precocious to get it at 2nd.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I am back rom my service call...
from post #17 quoted from...ME!:

Eldrich knight is found in the dmg pp187-188
spell sword in in complete warrior, pp79 - 80

also, may i be a domain wizard from Unearthed Arcana (Evocation domain) pages 57-58? i would lose familiar, but gain some spells from a specific list of spells.
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Leif said:
Ideally, we can keep it going until I am just FORCED to go buy the Epic Level Handbook! (yeah, right! :) ) Honestly, I want to get from 2nd to about 7th level so fast that we'll be setting land speed records right and left. That is so that we can get up to the fun part quickly, and really have some cool stuff to do.

are you familiar with conviction points and death flag varient rules?
 

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