Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08

Ryfte said:
I'd be interested to find out if we could use both the class variants and skill variants here. These variants are by Sean Reynolds and I've used them in the past and prefer them to existing rulings. *shrug*
The biggie, for Mikkanna at least, would be that trapfinding becomes more viable for anyone. I'm also looking for ways to add disable device and search as permanent class skills for her ;) She isn't the mechanical creator that someone else is making but her divination focus along with those and the variant skill system would make her a great disarmer. ;)
Scott: The domain wizard variant also eliminates the ability to specialize as well as losing the familiar... which might not be such a great tradeoff. If Leif allowed the feat/source then I'd recommend the Arcane Disciple feat from Complete Arcane. Basically it allows you to select a cleric domain of the god/pantheon/belief your character follows. You add those spells to your normal spell list and can prepare them as normal spells with the standard cleric domain spell limitation; one of each level. It requires Know (religion) 4, Know (spellcraft) 4 and being an arcane spellcaster as well as having an alignment which matches your deities. You can take it multiple times to gain additional domains but limited to the choices of your chosen diety. The advantage here is that you don't lose your ability to specialize or your familiar... and you still get almost an identical effect. Oh, and you use Wisdom for it, not Intelligence.
On the class variants and skill thingys, the answer is NO. If you want to make trap finding, etc. a class skill, then take a level of rogue somewhere. Of course, you'll need to keep on taking rogue levels if you want to keep improving those rogue skills at the cheaper rate.
 

log in or register to remove this ad

Leif said:
Goodness no! I don't really like the sound of them, though.
they are not bad...they help for character survivability...i will try to find a link for the information. we use the conviction points in our table top game...they give a sense of the heoric, when things should have gone wrong, the fates smile...the death flag rules are tied to conviction points and can actually prevent a character from dying.

Ryfte said:
Scott: The domain wizard variant also eliminates the ability to specialize as well as losing the familiar... which might not be such a great tradeoff.
i am actually not opposed to loseing my familiar( i think that it would hinder him to have a familiar) and it would allow me to stay as a generalist...not particularly wanting a specialist as an arceologist type.

however, *hand goes to forhead in dramatic pose* forsoothe, the point is moot ... our dm has completely disallowed the whole book of unearthed arcana. end of discussion.
 
Last edited:

Lord of the Uttercold (CArc pg 80) for Earth

Leif, I my character mostly fleshed out. I am thinking of concentrating my spells on Summoning especially earth and fire elementals. My other spells will concentrate on Acid (earth) and Necromantic spells, not undead though.

I am going for Elemental Savant (Earth) and then Archmage.

I was wondering if I could use a version of the Lord of the Uttercold feat (CArc pg 80) for the Earth Element (Acid) instead of Cold. That way my acid spells will be part Negative Energy by harnessing the vast depths of the deep elemental plane of earth.

What do ya think?

My planned build is something like this:

CL20: Wizard 5/Elemental Savant 10/Arch Mage 5
L01 Wiz 1 Spell Focus (Conj)
L02 Wiz 2
L03 Wiz 3 Augment Summoning
L04 Wiz 4 +1 Int
L05 Wiz 5 Energy Substitution (Acid)
L06 ES 1 Lord of the Earthen Depths (Lord of the Uttercold [CArc pg 80] for Acid)
L07 ES 2
L08 ES 3 +1 Con
L09 ES 4 Another Feat?
L10 ES 5
L11 ES 6
L12 ES 7 School Focus (Necromancy), +1 Int
L13 ES 8
L14 ES 9
L15 ES 10 Skill Focus (Spell Craft)
L16 AM 1 Mastery of Elements +1 Int
L17 AM 2 Spell Power +1
L18 AM 3 Arcane Fire
L19 AM 4 Mastery of Shaping
L20 AM 5 Arcane Reach

Edit: I am also looking for another Summoning feat or a Familiar feat for 9th level.
 
Last edited:

Sack the Familiar?

Could I possibly sack the Familiar for Augment summoning or SF (Conjuration) or something like that?
 


lol, I think we all need to reign it in again and realize there are 5 sources... +1 for spells only as I understand it...

Full Usage
Players Handbook
Dungeon Masters Guide
Complete Arcane
Complete Mage
Spell Compendium

Spells Only
Players Handbook 2

Is that correct Leif?
 

Here's Alexandra's WIP sheet. Still need to do a lot...feats, spells...I don't think I've seen how we're doing equipment yet...

Will polish off tomorrow, including description and background.

Name: Alexandra Howard Percival Rammikin III
Race: Human
Class/Level: Wizard 2
Gender: Female
Exp: 3000/6000

Desc

Strength (STR) 9
Dexterity (DEX) 17
Constitution (CON) 17
Intelligence (INT) 18
Wisdom (WIS) 15
Charisma (CHA) 17

Alignment: Neutral Good
AC: 13
Hit Points:
Movement: 30

Init: +3
Base Attack Bonus: +1
Melee Attack: +0
Ranged Attack: +4
Fort: +3
Reflex: +3
Will: +5

Race Abilities
Bonus skill points
Bonus feat

Class Abilities:
Scribe Scroll
Bonus feats
Summon Familiar

Skills: 28+7
Concentration +8 (5 ranks + 3 con)
Craft (Clockwork) +9 (5 ranks + 4 Int)
Knowledge: Arcana +9 (5 ranks + 4 Int)
Knowledge: Engineering +9 (5 ranks + 4 Int)
Knowledge: Nature +9 (5 ranks + 4 Int)
Knowledge: Nobility +5 (1 rank + 4 Int)
Spellcraft +9 (5 ranks + 4 Int)
Use Magic Device +5 (2 ccranks + 3 Cha)

Feats
1
1

Languages - Common, Draconic, Elvish, Dwarvish, Gnomish

Money - ?

Weapons -

Armour -

Gear -

Magic -

Background:
 

Leif said:
Yeah, by all means just use Tylara on inviso castle. Sheesh.
No elven thinblade. She's a wizard, isn't she? Is she really going to spend that many feats on longsword and the bow? Those are martial weapons and that means that they require one feat apiece for proficiency. You'd do a lot better to pick out a couple off the Simple Weapons list, because one feat gets you all of those.

Have a little faith that your co-DM hasn't completely lost track of the rules. To quote from the SRD:

Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.

The description of Gray Elf says they get all the goodies of the standard high elf. Now that Thinblade is an extra that I would have needed to spend a feat on. I guess in a way Tylara does have to spend a feat on these because she doesn't get the bonus feat the humans all seem to be using to get a second level spell. I was thinking that point blank shot would be a good feat choice for her since it would apply to ranged spells as well as the bow.
 
Last edited:



Pets & Sidekicks

Remove ads

Top