Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
ruff! ruff! *scratch itch scratch scratch itch* scruffy curr maybe, but not mangy!
I saw the free Brew Potion feat, was there something else I missed?Leif said:I've already been more generous than I planned to be in regard to feats.
KerlanRayne said:I saw the free Brew Potion feat, was there something else I missed?
I'm working on a Transmuter / Beguiler that's heading into Ultimate Magus.
KerlanRayne
PS - Does Wizard have to be the first level? or can it be Beguiler?
i must have missed the bit on the free feat...unfortunately the character must be caster level 3 to use it i thinkKerlanRayne said:I saw the free Brew Potion feat, was there something else I missed?
Appraise Int 4 =+4
Balance Dex* 3 =+3
Bluff Cha 2 =+2
Climb Str* 2 =+2
Concentration Con 10 =+4+6
Craft_1 Int 4 =+4
Diplomacy Cha 7 =+2+5
Disguise Cha 2 =+2
Escape Artist Dex* 3 =+3
Forgery Int 4 =+4
Gather Info Cha 2 =+2
Heal Wis 4 =+4
Hide Dex* 3 =+3
Intimidate Cha 2 =+2
Jump Str* -4 =+2-6 [speed 20]
Knowledge (arcana) Int 10 =+4+6
Knowledge (architecture)Int 5 =+4+1
Knowledge (dungeoneerin)Int 5 =+4+1
Knowledge (history) Int 5 =+4+1
Knowledge (nature) Int 5 =+4+1
Knowledge (nobility) Int 5 =+4+1
Knowledge (planes) Int 5 =+4+1
Listen Wis 4 =+4
Move Silently Dex* 4 =+3+1
Perform Music Cha 2 =+2
Ride Dex 4 =+3+1
Search Int 4 =+4
Sense Motive Wis 5 =+4+1
Spellcraft Int 12=+4+6+2 [Knowledge, arcane]
Spot Wis 4 =+4
Survival Wis 4 =+4
Swim Str** 2 =+2
Use Rope Dex 3 =+3
* = check penalty for wearing armor
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The owl confers +3 on spot checks in dimly-lit conditions.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Diviner spells: 5 (4+1) per day
First-level Diviner spells: 4 (2+1+1) per day
Dwarf:
* +2 constitution / -2 charisma (already included)
* Can move 20 feet even if in heavy armor
* Darkvision (see 60 feet in pitch-dark)
* Stonecunning (+2 on searching stone, intuit depth)
* +4 to avoid being bullrushed while standing on ground
* +2 racial bonus on saves vs. poison
* +2 racial bonus on saves vs. spells / spell-like abilities
* +1 racial bonus to hit orcs and goblinoids
* +4 dodge bonus on AC against giants
* +4 stability bonus to avoid being tripped/bull rushed standing on ground
* +2 racial bonus on appraise checks if stone/metal
Wizard (Diviner):
* Familiar / Alertness, etc.
* High intelligence gains bonus spells daily
* Specialist gets 1 extra divination spell/level/day
Greta Bricktoser's Equipment:
Crossbow bolts (quiver of 10) x4
Backpack
Bedroll
Bell
Blanket, winter x2
Caltrops
Candle
Case (for map or scroll)
Firewood (1 day) x1
Flint and steel
Grappling hook
Lantern (hooded)
Oil flasks x4
Paper sheets x10
Parchment sheets x10
Pouch x2
Rations (1 day) x5
Rope (50', silk) x1
Sealing wax
Signal whistle
Signet ring
Soap
Spyglass
Tent
Torches x4
Vial (for ink or potions) x10
Waterskins x1
Healer kit
Musical instrument [Flute]
Spell component pouch
Spellbook x2
Owl familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 4; Hit points: 7; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee 1d2-2 [sic.]; Fort +2, Ref +5, Will +5, Listen +14, Move Silently +20, Spot +6; Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link;
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FreeXenon said:If you want to make a dwarven diviner as well, I am sure that our characters will be different enough not to over lap. I am planning on, because of my stats, to concentrate on using summoning and AoE/Terrain controlling spells (Acid) with Ech/Cha as my barred school.![]()
I am cool with us being related. You may want to read the first part of my character history (top of page 4). Twould make for some interesting role playing.![]()
Durgeon's History said:Durgeon was born to a poor branch of a rather rich and influential family. His branch of the family was poor in dwarven skills and dabbled in things that were not very dwarven in nature. They did not prosper and were not popular. They were seen as the poor and unfortunate black sheep of the Firebelly clan.
While other Firebelly families were engaging in Engineering, Mining, and Crafting his family was working in the Arcane, Farming, and Sewing and not with very much success.
FreeXenon said:Here is a small excerpt from his history.
I am thinking that you will want to be from the more influential and successful side of the Clan. That will put us in an interesting Role Playing situation.