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Alexandra, v2.0

Background still pending...equipment still pending...

[sblock=Alexandra]Name: Alexandra Howard Percival Rammikin III
Race: Human
Class/Level: Wizard 2
Gender: Female
Exp: 3000/6000

Desc
Alex dresses in a boyish style, preferring pants to skirts, and favoring rugged workclothes for when she's busy, or blousy white shirts under a smart, tight plaid vest or waistcoat when she wants to dress up a bit. Her long golden blonde hair is often piled up unceremoniously and held in place under a cap, and a pair of thin, gold rimmed spectacles perched on her pert nose makes her sky blue eyes seem a bit bigger and wider than they really are. Despite what might seem to be a concerted effort by a beautiful woman to squash her attractiveness, it shines through regardless. Through the glasses and hair, through the frequent smudges of alchemical ingredients and grease on her face, even through her unflattering work clothes her true cuteness seems to pierce every shroud laid over her.

Strength (STR) 9
Dexterity (DEX) 17
Constitution (CON) 17
Intelligence (INT) 18
Wisdom (WIS) 15
Charisma (CHA) 17

Alignment: Neutral Good
AC: 13
Hit Points:
Movement: 30

Init: +3
Base Attack Bonus: +1
Melee Attack: +0
Ranged Attack: +4
Fort: +3
Reflex: +3
Will: +5

Race Abilities
Bonus skill points
Bonus feat

Class Abilities:
Scribe Scroll
Bonus feats
Summon Familiar

Skills: 28+7
Concentration +8 (5 ranks + 3 con)
Craft (Clockwork) +9 (5 ranks + 4 Int)
Craft (Alchemy) +6 (2 ranks + 4 Int)
Knowledge: Arcana +9 (5 ranks + 4 Int)
Knowledge: Engineering +9 (5 ranks + 4 Int)
Knowledge: Nature +9 (5 ranks + 4 Int)
Knowledge: Nobility +5 (1 rank + 4 Int)
Spellcraft +9 (5 ranks + 4 Int)
Use Magic Device +4 (1 ccranks + 3 Cha)

Languages - Common, Draconic, Elvish, Dwarvish, Gnomish

Feats
1 Alacritous Cogitation
1 Point Blank Shot

Spellcasting
Wizard (CL 2, DC 14+lvl)
Spellbook
0 - All PHB
1 - Mage Armor, Shield, Magic Missile, Greater Mage Hand, Color Spray, Animate Rope

Money - ?

Weapons -


Armour -


Gear -



Magic -



Background:


[/sblock]
 

Leif said:
I've already been more generous than I planned to be in regard to feats.
I saw the free Brew Potion feat, was there something else I missed?

I'm working on a Transmuter / Beguiler that's heading into Ultimate Magus.

KerlanRayne

PS - Does Wizard have to be the first level? or can it be Beguiler?
 

KerlanRayne said:
I saw the free Brew Potion feat, was there something else I missed?

I'm working on a Transmuter / Beguiler that's heading into Ultimate Magus.

KerlanRayne

PS - Does Wizard have to be the first level? or can it be Beguiler?

I believe both starting levels must be wizard... anyone?
 

KerlanRayne said:
I saw the free Brew Potion feat, was there something else I missed?
i must have missed the bit on the free feat...unfortunately the character must be caster level 3 to use it i think
 

Greta Bricktoser Wizard 3

Since theres already a Diviner i want to submit a Warmage if allowed. A miss Artillery so to speak, dwarwen and nice looking in Dwarwen standard, maybe she diviner and she are related?

Anyways im gonna put some stats to her and go trough the thread again to catch up all the bits of info again.


Greta Bricktoser.

[sblock]

WICKED ROLL on my third attempt as the two first was very bad and did not qualify to the 2x over 17 scores :)

14/16/16/19/18/16

http://invisiblecastle.com/find.py?a=show&id=1426181

[/sblock]

Character:

[sblock]Greta Bricktoser

Dwarf Diviner 3
Lawful Neutral
Representing Drowned Hero

Strength 14 (+2)
Dexterity 16 (+3)
Constitution 18 (+4)
Intelligence 18 (+4)
Wisdom 18 (+4)
Charisma 14 (+2)

Size: Medium
Height: 3' 9"
Weight: 100 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black; Wavy

Specialty: Divination
Gave up: Abjuration

Total Hit Points: 18 = 8 (4+4con) + 5 (Lvl 2 HP roll [1d4=1]+4) + 5 (Lvl 3 HP roll [1d4=1]+4)
That is two LOUSY Invisible Castle Rolls both times landing on 1 [must be the revenge from the good stat rolls. ;) ]
Speed: 20 feet

Armor Class: 13 = 10 +3 [dexterity]

Touch AC: 13
Flat-footed: 10

Initiative modifier: +3 =+3 [dexterity]
Fortitude save: +5 = 1 [base] +4 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +7 = 3 [base] +4 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +4 = 1 [base] +3 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]

Languages: Common Draconic Dwarven Giant Goblin Orc

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]
Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Owl familiar

Feats:
[DM] Brew Potion
Scribe Scroll [free to wizard]
Spell Focus (Divination)
Silent Spell (Metamagic)



Skills:
Code:
Appraise 	Int 	4 =+4		
Balance 	Dex* 	3 =+3		
Bluff 	        Cha 	2 =+2		
Climb 	        Str* 	2 =+2		
Concentration 	Con 	10 =+4+6 	
Craft_1 	Int 	4 =+4
Diplomacy 	Cha 	7 =+2+5 	
Disguise 	Cha 	2 =+2		
Escape Artist 	Dex* 	3 =+3		
Forgery 	Int 	4 =+4		
Gather Info 	Cha 	2 =+2
Heal 	        Wis 	4 =+4		
Hide 	        Dex* 	3 =+3
Intimidate 	Cha 	2 =+2
Jump     	Str*   -4 =+2-6 [speed 20]
Knowledge (arcana) 	Int 	10 =+4+6 	
Knowledge (architecture)Int 	5 =+4+1 	
Knowledge (dungeoneerin)Int 	5 =+4+1 	
Knowledge (history) 	Int 	5 =+4+1 	
Knowledge (nature) 	Int 	5 =+4+1 	
Knowledge (nobility) 	Int 	5 =+4+1 	
Knowledge (planes) 	Int 	5 =+4+1 	
Listen 	        Wis 	4 =+4		
Move Silently 	Dex* 	4 =+3+1 	
Perform Music 	Cha 	2 =+2
Ride 	        Dex 	4 =+3+1 	
Search 	        Int 	4 =+4
Sense Motive 	Wis 	5 =+4+1 	
Spellcraft 	Int     12=+4+6+2 [Knowledge, arcane]
Spot 	        Wis 	4 =+4		
Survival 	Wis 	4 =+4		
Swim 	        Str** 	2 =+2		
Use Rope 	Dex 	3 =+3

* = check penalty for wearing armor
[code]
The owl confers +3 on spot checks in dimly-lit conditions.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Diviner spells: 5 (4+1) per day
First-level Diviner spells: 4 (2+1+1) per day

Dwarf:

    * +2 constitution / -2 charisma (already included)
    * Can move 20 feet even if in heavy armor
    * Darkvision (see 60 feet in pitch-dark)
    * Stonecunning (+2 on searching stone, intuit depth)
    * +4 to avoid being bullrushed while standing on ground
    * +2 racial bonus on saves vs. poison
    * +2 racial bonus on saves vs. spells / spell-like abilities
    * +1 racial bonus to hit orcs and goblinoids
    * +4 dodge bonus on AC against giants
    * +4 stability bonus to avoid being tripped/bull rushed standing on ground
    * +2 racial bonus on appraise checks if stone/metal

Wizard (Diviner):

    * Familiar / Alertness, etc.
    * High intelligence gains bonus spells daily
    * Specialist gets 1 extra divination spell/level/day
	
Greta Bricktoser's Equipment:
      Crossbow bolts (quiver of 10) x4
      Backpack
      Bedroll
      Bell
      Blanket, winter x2
      Caltrops
      Candle
      Case (for map or scroll)
      Firewood (1 day) x1
      Flint and steel
      Grappling hook
      Lantern (hooded)
      Oil flasks x4
      Paper sheets x10
      Parchment sheets x10
      Pouch x2
      Rations (1 day) x5
      Rope (50', silk) x1
      Sealing wax
      Signal whistle
      Signet ring
      Soap
      Spyglass
      Tent
      Torches x4
      Vial (for ink or potions) x10
      Waterskins x1
      Healer kit
      Musical instrument [Flute]
      Spell component pouch
      Spellbook x2


Owl familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 4; Hit points: 7; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee 1d2-2 [sic.]; Fort +2, Ref +5, Will +5, Listen +14, Move Silently +20, Spot +6; Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link;


[/sblock]
 
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If you want to make a dwarven diviner as well, I am sure that our characters will be different enough not to over lap. I am planning on, because of my stats, to concentrate on using summoning and AoE/Terrain controlling spells (Acid) with Ech/Cha as my barred school. ;)

I am cool with us being related. You may want to read the first part of my character history (top of page 4). Twould make for some interesting role playing. :)
 
Last edited:

FreeXenon said:
If you want to make a dwarven diviner as well, I am sure that our characters will be different enough not to over lap. I am planning on, because of my stats, to concentrate on using summoning and AoE/Terrain controlling spells (Acid) with Ech/Cha as my barred school. ;)

I am cool with us being related. You may want to read the first part of my character history (top of page 4). Twould make for some interesting role playing. :)

Oh your right... I was mistaken in thinking that a school was taken if anyone else had submitted. So i can go with a Diviner as well :) Cool.
Good thing we can make our characters related somehow. What do you prefer? siblings, father daughter, mother son, man and wife, cousins?
I need to undust some books og magic and take a look on spells for this lady im building.


More to come.
 
Last edited:

Here is a small excerpt from his history.
Durgeon's History said:
Durgeon was born to a poor branch of a rather rich and influential family. His branch of the family was poor in dwarven skills and dabbled in things that were not very dwarven in nature. They did not prosper and were not popular. They were seen as the poor and unfortunate black sheep of the Firebelly clan.

While other Firebelly families were engaging in Engineering, Mining, and Crafting his family was working in the Arcane, Farming, and Sewing and not with very much success.

I am thinking that you will want to be from the more influential and successful side of the Clan. That will put us in an interesting Role Playing situation.
 

FreeXenon said:
Here is a small excerpt from his history.


I am thinking that you will want to be from the more influential and successful side of the Clan. That will put us in an interesting Role Playing situation.

I rolled stats before i saw you post so we will have to come up with a reason why we dont share same lats name :uhoh:
But the idea of being from the rather more successful part of the firebelly's maybe as my character got a high charisma she is part of the ruling branch of the firebellys and married to a Bricktoser who she cant stand and left? Using the Wizard school as an excuses in the beginning but later on fascinated with the new knowledge?

rabble rabble rabble :)
 

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