Whirtlestaff's Wizards' Academy Revisited, IC02

Kerlan continues the journey without complaint. He had been on many similar trips while living on the farm with his family. "This reminds me of searching for mushrooms back at home," he says cheerily.
 

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Tylara

"Oh, do you think morels might be in season or maybe some fiddlehead ferns, so tastey." She remains wary, but seems to be enjoying her stroll in the woods.
 

As soon as Tylara says this, all of the wizards are taken aback by the loud noise from just up ahead (40') on the trail! A big monstrosity with a thick coat of feathers and fur, a body and a head like a bear's, with large, round avian eyes crashes into the path, dead ahead.

[initiative please?]

OOC: Guess I'd better read-up on the grapple rules real quick! :devil: (there's the devil you were looking for, Scotley and DeWar!)

[sblock=DM info! players keep out!]
Owlbear's initiative = 2
(I rolled it with my spiffy new Chessex dice!) :p
[/sblock]
 
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Francheska Walova (evoker) HP 24/24 AC 20

init: 22

Francheska instantly remembers that she didn't cast her armor spell today and now would be a good time to cast it.

[sblock=OOC and rolls]
Casts Greater Mage Armor = force +6 AC

[sblock=Spells for today]
Spells per Day
0: 4 + 1 (E): Acid Splash (E); Detect Magic; Detect Magic; Prestidigitation; Read Magic
1: 3 +1 + 1 (E): Forcewave (E); Identify; Kaupaer's Skittish Nerves (E); Magic Missile (E); Shield
2: 2 +1 +1 + 1 (E): Aganazzar's Scorcher (fire E); Fireburst (fire E); Scorching Ray (fire E); See Invisibility; Whirling Blade
3: 1 + 1 + 1 (E): Greater Mage Armor; Scintillating Sphere (elec E); Fireball (fire E)
[/sblock]

[/sblock]
 


Kerlan moves swiftly and casts Mage Armor. Initiative (1d20+2=21)[SBLOCK=Kerlan's Current Status]Location: ?
Initiative: 21
HP: 31/31
AC: 17, FF: 15, Touch: 12
F/R/W: +3/+3/+6

Beguiler Spell Slots Left:
0th (DC 15): 5
1st (DC 16): 5 4
Spell List: 0th: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/close, Read Magic. 1st: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm.

Wizard Spells Left:
0th (DC 15): Launch Bolt, Launch Bolt, Launch Bolt, (Caltrops), (Caltrops), (Caltrops)
1st (DC 16): Fist of Stone, Benign Transposition, Persistent Blade, Shield, (Wall of Smoke), (Kelgore's Fire Bolt), (Kelgore's Fire Bolt)
2nd (DC 17): Alter Self, Flame Dagger, (Web), (Cloud of Knives), (Glitterdust)
[/SBLOCK]
 

Tylara

"It seems I wasn't the only one looking down the trail and thinking 'tastey'". With a brief incantation and a gesture as if she were shaking water from her hand, Tylara calls upon her magic and sends a shard of ice (1d20+8=25) blasting toward the unnatural creature. It strikes to unleash damaging cold (2d8=14) on the creature. Tylara steps off the trail seeking to put a tree or other cover between herself and the foe.

OOC: Initiative (1d20+2=17) Target needs to make a DC16 fort save or take 2 points of dex damage.
 

Mid-round update while we wait for Xavier & Manny

Tylara's missile of ice strikes the hideous owlbear full-force in its matted, stinky, feathery breast, and send shivers through its great bulk. [OOC: failed save, but it doesn't seem to have affected the creature appreciably from the dex loss, because its dex was kinda sorry anyway, *shrug*.]

[sblock=Critter/Round status]Owlbear's hp, 52-14=38. Capizzio is still due an action as Ty attacks, while Kerlan and Fran cast defensive spells. Need init for Xavier and Manny. Hmmm, who does it want to (owl)bearhug? I guess Tylara is probably the leading candidate, but Francheska has bigger, um, charms?
[/sblock]
 
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