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Whirtlestaff's Wizards' Academy Revisited, OOC01

I can't suggest much for flying familiars in the core rules or even the extended books by wizards before at least 5th level. Now if you can pitch Leif on the idea of a non-wizard's book--ENWorld publishing did what I consider to be a reasonable job on the subject, Dweomercraft: Familiars. That includes the following feat:

Summon Exceptional Familiar (General)
Prerequisite: Spellcaster 3rd level
The familiar represents a more unusual breed of animal that is not typical of familiars and may also grant benefits different than normal.
Familiars associated with this feat would be: Badger, Boar, Cheetah, Eagle, Leopard, Lizard, Monkey, or Wolf.

This would allow you to select a small flying animal such as an Eagle, Great Grey Owl or even a seagull. They offer only modest gains over regular familiars with the big advantages being that they are small rather than tiny so you could ride. This larger size gives them some advantages as well as disadvantages in combat.

The book includes much more advanced familiars as well, but they don't come until higher levels.

So these are basically regular familiars, but made from slightly larger versions of critters?

What about it, Leif? Could I take the alternative package for Wizard now, and take 'Summon Exceptional Familiar' at Wizard 3rd (or possibly wait for Wizard 6th and take Improved Familiar)? A Great Grey Owl would be an excellent familiar for a Rogue type Wizard, I'm thinkin'.
 
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Hey leif, I have noticed a slight problem with Capizzio's skills. I seem to have forgottent to put ranks in hide. could i take 1 rank from 3 skills and say he had that skill all along. there are some skills that he has not used that should be scavenged from, such as escape artist, balence and appraise?
 

So these are basically regular familiars, but made from slightly larger versions of critters?

What about it, Leif? Could I take the alternative package for Wizard now, and take 'Summon Exceptional Familiar' at Wizard 3rd (or possibly wait for Wizard 6th and take Improved Familiar)? A Great Grey Owl would be an excellent familiar for a Rogue type Wizard, I'm thinkin'.

I'd really rather that you didn't do the Exceptional Familiar, this time. Not sure I want to adopt a rule like that. Let's stick with stuff by Wizards for familiars, ok? Waiting and taking Improved Familiar is cool, though.
 
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Hey leif, I have noticed a slight problem with Capizzio's skills. I seem to have forgottent to put ranks in hide. could i take 1 rank from 3 skills and say he had that skill all along. there are some skills that he has not used that should be scavenged from, such as escape artist, balence and appraise?
Sure, go for it
 

Well I'm just putting out ideas, we don't have to use them. More ideas are welcome.

I mentioned sneaking into the keep but I said at night, which might not be a good idea. We can try to sneak in during the day. I can use Sleep as well with my Beguiler spells. No one has invisibility yet.

I have access to Whelm but not Whelming Blast yet. It seems pretty good as a 30' cone but the Will save negates kinda hurts.

I don't think it's feasible to take them all alive. We would have to restrain them all with rope or manacles. Then we would have to figure out where to put them. I don't think we can just relocate them and I don't think Lord Kyle would want to put them in jail, he might not even have room.
 

OOC: Ok, look, I'm sorry about the idea I've put in your heads that you need to be gentle with these hobgoblins. It's just that I didn't want you to automatically assume that every opponent that you face is marked for instant death. This isn't "Wild Kingdom," though, where you knock the hobgoblins out, tag their ears, and release them into the wild.

And if you show up with twenty hobgoblins in chains for Lord Kyle to take care of, he's NOT going to be a happy camper!
 





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