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<blockquote data-quote="Andre" data-source="post: 1895565" data-attributes="member: 25930"><p>I used many ideas from the Land in my last campaign (Earthpower, high wood, Earthblood). I didn't place the campaign in the Land, as none of my players have read the books and wouldn't have really gotten into it (they were in the mood for a pretty standard campaign).</p><p></p><p>I think the Land is very easy to convert to 3.x rules. Prestige classes are perfect for the Unfettered Ones. Forrestals are very powerful druids. The Lords are probably best emulated with the Battle Sorcerer (?) class in UA, though you can make a case for the standard wizard also. The biggest difference is that there is no real cleric class in the Land. Either allow the Battle Sorcerers to select healing spells, or just live with the inconsistency. Another option - use the generic classes in UA.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Andre, post: 1895565, member: 25930"] I used many ideas from the Land in my last campaign (Earthpower, high wood, Earthblood). I didn't place the campaign in the Land, as none of my players have read the books and wouldn't have really gotten into it (they were in the mood for a pretty standard campaign). I think the Land is very easy to convert to 3.x rules. Prestige classes are perfect for the Unfettered Ones. Forrestals are very powerful druids. The Lords are probably best emulated with the Battle Sorcerer (?) class in UA, though you can make a case for the standard wizard also. The biggest difference is that there is no real cleric class in the Land. Either allow the Battle Sorcerers to select healing spells, or just live with the inconsistency. Another option - use the generic classes in UA. Good luck! [/QUOTE]
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