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White Plume Mountain Revised is Up
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2771628" data-attributes="member: 12332"><p>Wow. I find that people are REALLY resistant to new ideas in RPGs.</p><p></p><p>I really like WoL, myself. My Bbn/Clr already makes a few attacks a day (buffed to the gills) at +11 or more at 5th level. -1 to attacks isn't a huge deal. I'd rather have that than have to dip into a PrC with 0.75BAB progression that smokes my Smite (+1 Dmg/Clr lvl) etc. By 20th level, -10hp is the same as having to dip into something that has a 1-step smaller die.</p><p></p><p>As for "the GM aught to balance it". Man, I'd hate to be customer service or anybody on a messageboard trying to help people after that. Alot of GMs, some not so new to the hobby, might not realize exactly how unbelievably overpowered they will make a single PC by handing him the sword "as-is". Even if the abilities pop up as time goes on, how does the party handle distribution of wealth? </p><p></p><p>"Bob has Blackrazor and although it's only a +2 Greatsword this level, Bob, you don't get any share of the loot because it's going to be really SWEET by level 20."</p><p></p><p>Or does Bob get a share and Blackrazor? Does every GM on the planet have to play the balancing game of making everybody feel special even when one character has effective loot twice that of everybody else in the party?</p><p></p><p>Alot of us like balance. Personally, if a GM forced me to bring in a 1st level PC in a 12th level game ... I'd quit. Sure I might level up quickly, but god, what fun is it playing out half a dozen sessions one hit from death while I scurry from hiding place to hiding place "XP Draining" the party while adding absolutely nothing of any utility? While that might work for one GM with one group, if that were the RAW nobody would want to play the game.</p><p></p><p>I also like balanced translations. I played a translated 1st ed module that didn't take any balance into consideration. It just about destroyed the group. My character picked up a really expensive item, nobody else had one, one immature player just couldn't handle the disparity, the GM tried to make things right by adding loot for other characters. It was really hellish and just spiraled out of control. It was a really great GM, and a pretty good group. One odd-man-out, who could have skated by as a mild distraction RAW, just brought everything to a screeching halt. I'd have much much rather picked up a much smaller piece of treasure instead of a true translation heeling to the Everything Goes encounter style of older editions. "If you have a player smart enough to figure this out, his character gets to be as a god among mortals." type action.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2771628, member: 12332"] Wow. I find that people are REALLY resistant to new ideas in RPGs. I really like WoL, myself. My Bbn/Clr already makes a few attacks a day (buffed to the gills) at +11 or more at 5th level. -1 to attacks isn't a huge deal. I'd rather have that than have to dip into a PrC with 0.75BAB progression that smokes my Smite (+1 Dmg/Clr lvl) etc. By 20th level, -10hp is the same as having to dip into something that has a 1-step smaller die. As for "the GM aught to balance it". Man, I'd hate to be customer service or anybody on a messageboard trying to help people after that. Alot of GMs, some not so new to the hobby, might not realize exactly how unbelievably overpowered they will make a single PC by handing him the sword "as-is". Even if the abilities pop up as time goes on, how does the party handle distribution of wealth? "Bob has Blackrazor and although it's only a +2 Greatsword this level, Bob, you don't get any share of the loot because it's going to be really SWEET by level 20." Or does Bob get a share and Blackrazor? Does every GM on the planet have to play the balancing game of making everybody feel special even when one character has effective loot twice that of everybody else in the party? Alot of us like balance. Personally, if a GM forced me to bring in a 1st level PC in a 12th level game ... I'd quit. Sure I might level up quickly, but god, what fun is it playing out half a dozen sessions one hit from death while I scurry from hiding place to hiding place "XP Draining" the party while adding absolutely nothing of any utility? While that might work for one GM with one group, if that were the RAW nobody would want to play the game. I also like balanced translations. I played a translated 1st ed module that didn't take any balance into consideration. It just about destroyed the group. My character picked up a really expensive item, nobody else had one, one immature player just couldn't handle the disparity, the GM tried to make things right by adding loot for other characters. It was really hellish and just spiraled out of control. It was a really great GM, and a pretty good group. One odd-man-out, who could have skated by as a mild distraction RAW, just brought everything to a screeching halt. I'd have much much rather picked up a much smaller piece of treasure instead of a true translation heeling to the Everything Goes encounter style of older editions. "If you have a player smart enough to figure this out, his character gets to be as a god among mortals." type action. --fje [/QUOTE]
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