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White Plume Mountain Revised is Up
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<blockquote data-quote="jester47" data-source="post: 2771937" data-attributes="member: 2238"><p>Nope not resistant, I think it is just looking for simplicity and not over engineering things.</p><p></p><p></p><p>The way this works is, you don't look at it as individual wealth, you look at it as party wealth, because when it comes down to it, those potion of healing and some of the cash move around the party with little resistance. So if you have a four person party of 7th level characters, and you distribute Blackrazor with a mind to the entire party wealth for what the sword is worth at 7th level. As the party gains levels, the total expected party wealth goes up and so does Blackrazors abilities. But probably not so much that the party does not get any treasure in the future. So Blackrazor's potential does not interfere with the party's or an individual's amassing of treasure. </p><p></p><p></p><p>What are you talking about? Typically in my games loot is rarely divided equally unless it is cash. This is just the way players are. If the sword gains in power as the weilder does then the loot is not twice that of everyone in the party. Would you make the same argument if it was a +1 longsword that leveled up to a +2 when the weilder was 8th level? no. Its the same. At 7th level Blackrazor is a +2 with a mind shielding ability. That is well within the ballpark for that level character. I really don't know what you are argueing here. I think you are agreeing with me but don't know it.</p><p></p><p></p><p>Yes I like it too. </p><p></p><p></p><p>Woah, wait a sec. In what I was talking about, there is no such thing as a 12th level game. You are corrupting an example I used to make a point that, given the way I play will probably never exist. The statistics don't work out like that. Additionally the 3.5 XP RAW do not allow for XP draining, they expressly prevent it. If you are a 5th level character in an encounter with a mummy, your xp total will be the same no matter who is in the party.</p><p></p><p>In a game where the dice fall as they may, from character generation to combat, character death is far more frequent and, dare I say, fun. Lets make the situation more realistic: If the party was a 2 2nd levels a 5th level and 6th level, would you feel the same way about bringing in a 1st level character? Especially if the encounters were mixed? Lets say 8 CR 1/2 creatures and a CR 5 creature as an example. Would that make you quit? Cause we have found it to be a lot more fun. Also in this structure, there is the idea that the party has leftover wealth of magic items that make the new lower level characters stonger and more capable than your typical counterpart. But this requires your gaming group to be generally cool and not contain any one who can't share. </p><p></p><p></p><p></p><p>Immature players ruining an adventure is not the fault of the writer of the adventure.</p></blockquote><p></p>
[QUOTE="jester47, post: 2771937, member: 2238"] Nope not resistant, I think it is just looking for simplicity and not over engineering things. The way this works is, you don't look at it as individual wealth, you look at it as party wealth, because when it comes down to it, those potion of healing and some of the cash move around the party with little resistance. So if you have a four person party of 7th level characters, and you distribute Blackrazor with a mind to the entire party wealth for what the sword is worth at 7th level. As the party gains levels, the total expected party wealth goes up and so does Blackrazors abilities. But probably not so much that the party does not get any treasure in the future. So Blackrazor's potential does not interfere with the party's or an individual's amassing of treasure. What are you talking about? Typically in my games loot is rarely divided equally unless it is cash. This is just the way players are. If the sword gains in power as the weilder does then the loot is not twice that of everyone in the party. Would you make the same argument if it was a +1 longsword that leveled up to a +2 when the weilder was 8th level? no. Its the same. At 7th level Blackrazor is a +2 with a mind shielding ability. That is well within the ballpark for that level character. I really don't know what you are argueing here. I think you are agreeing with me but don't know it. Yes I like it too. Woah, wait a sec. In what I was talking about, there is no such thing as a 12th level game. You are corrupting an example I used to make a point that, given the way I play will probably never exist. The statistics don't work out like that. Additionally the 3.5 XP RAW do not allow for XP draining, they expressly prevent it. If you are a 5th level character in an encounter with a mummy, your xp total will be the same no matter who is in the party. In a game where the dice fall as they may, from character generation to combat, character death is far more frequent and, dare I say, fun. Lets make the situation more realistic: If the party was a 2 2nd levels a 5th level and 6th level, would you feel the same way about bringing in a 1st level character? Especially if the encounters were mixed? Lets say 8 CR 1/2 creatures and a CR 5 creature as an example. Would that make you quit? Cause we have found it to be a lot more fun. Also in this structure, there is the idea that the party has leftover wealth of magic items that make the new lower level characters stonger and more capable than your typical counterpart. But this requires your gaming group to be generally cool and not contain any one who can't share. Immature players ruining an adventure is not the fault of the writer of the adventure. [/QUOTE]
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