Tinner said:
I find it VERY telling that this announcment was formally presented to OWbN at Origins, where the OWbN LARP had twice the attendance of any other larp present.
I don't know how well nWoD is doing (everyone I've spoken to seems to like it, and they certainly have plenty of books out there, though that doesn't really mean anything). However, I also think that this new policy is mostly meant to target OWbN, although maybe not for reasons of collecting fees or making these folks convert to the new books.
The biggest indication to me is in the thread linked on the WW site at the start of this thread. The WW rep pretty much came out and said that they were making it a point to give this policy directly to OWbN participants. That's pretty much a clear target IMO. Also interesting is the later statement that they're not going to worry about smaller groups, only larger, more organized ones. IOW, those that directly compete with the Camarilla.
I've run an ongoing convention LARP for about 8-9 years now. We were never involved with the Camarilla, because we didn't like the politics, game system, or interference from WW. When nWoD came along, we made the decision to change our game around so that it wasn't WoD rather than transfer over to the new one. Although it cost us a lot of players, I'm now very glad that we did so, because even though we aren't with OWbN we definitely would've been running a WoD event in a manner of which WW didn't approve.
As a side note, for those interested, we do charge money, usually $15-$20 depending on our anticipated expenses. This is to cover costs including materials (rules, dice, props, etc), travel, and rooms space (we run at hotels, but we still need rooms to act as HQ). If there's anything left over, it gets divided among the ref crew, but this generally isn't more than thirty bucks or so per person. And I couldn't tell you what that breaks down to per hour, when you calculate in prep time and all that. It would probably be in the pennies per hour, considering that we keep the game active for the entire weekend (most LARPs that I've seen run either only at night, or even during specific hours of a night). Factor into that the fact that we generally have multiple meetings beforehand, and most of them out of town for many refs, I'd be hard pressed to say that anyone is profiting from the game.
Oh, another reason that I can see this being a target against OWbN (which I've never played in, as it just seemed like an alt-Cam to me). There's past history- lots of bad blood between the two groups. Even if WW doesn't have any Cam members in positions of authority to make a policy like this, there's still going to be some bleedover hatred coming from those elements of the Cam that do interact with WW brass. This, and the fact that WW is already paranoid about people stealing their stuff, and it seems to me it's obvious who the main target will be. The funny thing is, years ago when the problems began, they could've worked to absorb the Camarilla into an RPGA-like organization, and there wouldn't be any of these problems, and everyone would be happy. But they didn't, for whatever reason, and now it's jus one bad move after the other.
And, for those who've never played in any WoD or similar type LARPs, I don't know if you can really understand how incredibly petty some of the interpersonal conflicts are among players. Tinner can back me up here, since I'm sure that I'm not talking about him or his group

. But I find it quite believable that the two groups would be taking shots at each other and going to court over stuff like this. Even in our game, which we tried to keep as free from organizational politics as possible, we still had a ton of personal stuff to deal with. Things like "so-and-so has dumped such-and-such, who won't be at the game along with the five people they generally bring. And, since the character concepts were tied together, so-and-so has a totally different character now, so we can't use them to complete the Ultimate Pentacle of Evil which will destroy the world." Stuff like that.
Overall, I think this is a really poor move on WW's part, but nothing surprising. And I'm very glad that my group moved away from WoD when it did.