I have a situation of sorts that I'd like some insights on. From the outset, it should be noted that, as a DM, I really like the alignment system and I use it heavily in my game. However, I also hate to be an "alignment cop" in game, and I'm strongly averse to "forcing" a player changing their character's alignment based on their actions - I'd prefer to discuss it and come to a consensus.
Unfortunately, I'm struggling with some consensus with a player right now. He made his character CG; the character has been around for about a year. Recently, he suggested cutting the hands off a goblin prisoner before consenting to let him go free. I balked that this was CG behavior. Other characters suggested a more merciful route ultimately. Feel free to comment on this situation if you wish, but this isn't really the situation I seek opinions on.
In talking to the player later, he said that he has "always" played the character with the perspective that if you do good things, good things happen to you. If you do bad things, bad things happen to you. He carries this further to mean that if other people do bad things then bad things happen to them. Sometimes that means his character having to hurt them to give them the justice that they deserve, yet other times it would also mean that it's best to leave their justice up to others.
I guess my question is this: do you think this is a CG philosophy? I like that alignment definitions are ambiguous enough that I could make the case that it is, but really it seems much more LN with shades of LG to me.
It would be easy to say to the player, "Hey, I think your chosen philosophy is more LN or LG; why don't we agree to change to that?" However, he a) is a barbarian (requires Chaotic), b) is built around an exalted feat (requires Good) and c) is also a cleric of Sehanine Moonbow (CG) (requires CG, LG, or CN). So, mechanically, he's pretty strongly tied to CG.
I want to let my players have a good time and enjoy their characters as they concieve them, but I also want my own perspective on the rules of the game that I take the time to run to have some value as well, and I've reached an impasse with the player. Not a hostile one, mind you - most of the thoughts contained here I've actually kept to myself so far - but I don't want it to be a conflict in the game.
Thoughts? Debates? Arguments? Fist fights? Suggestions?
C
Unfortunately, I'm struggling with some consensus with a player right now. He made his character CG; the character has been around for about a year. Recently, he suggested cutting the hands off a goblin prisoner before consenting to let him go free. I balked that this was CG behavior. Other characters suggested a more merciful route ultimately. Feel free to comment on this situation if you wish, but this isn't really the situation I seek opinions on.
In talking to the player later, he said that he has "always" played the character with the perspective that if you do good things, good things happen to you. If you do bad things, bad things happen to you. He carries this further to mean that if other people do bad things then bad things happen to them. Sometimes that means his character having to hurt them to give them the justice that they deserve, yet other times it would also mean that it's best to leave their justice up to others.
I guess my question is this: do you think this is a CG philosophy? I like that alignment definitions are ambiguous enough that I could make the case that it is, but really it seems much more LN with shades of LG to me.
It would be easy to say to the player, "Hey, I think your chosen philosophy is more LN or LG; why don't we agree to change to that?" However, he a) is a barbarian (requires Chaotic), b) is built around an exalted feat (requires Good) and c) is also a cleric of Sehanine Moonbow (CG) (requires CG, LG, or CN). So, mechanically, he's pretty strongly tied to CG.
I want to let my players have a good time and enjoy their characters as they concieve them, but I also want my own perspective on the rules of the game that I take the time to run to have some value as well, and I've reached an impasse with the player. Not a hostile one, mind you - most of the thoughts contained here I've actually kept to myself so far - but I don't want it to be a conflict in the game.
Thoughts? Debates? Arguments? Fist fights? Suggestions?
C