Who else is a maniac who cannot but tweak all gaming stuff?

As a DM where do you stand?

  • Prefer to use gaming material as written.

    Votes: 18 8.3%
  • Sometimes add minor tweaks to a gaming material.

    Votes: 61 28.2%
  • Tend to add and modify often but not always.

    Votes: 91 42.1%
  • Cannot live if not altering anything in some way.

    Votes: 46 21.3%

  • Poll closed .
My players would be surprised if I did not have a new rules revision every month.

It's gotten so that I have to name the revisions with animals just to keep it all straight.

Version 1.squirrel
Version 1.turtle
Version 1.gazelle

...

(please help)
 

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"do it yourself" has always been a big part of RPGs, going back to the early wide-open and wild days of D&D when you really didn't have a choice. Besides, we are hobbyist, not just consumers! It is our game...

But, there are downsides to constant tweaking to the point of totally re-writting. For what I am DMing now I have "restricted" myself to a page of house-rules...and all the stuff on the webpage in my sig...just that.
 


I am a rules bodger. A campaign kitbasher.

I make up magic systems at the drop of a hat. I write entirely new chunks of rules to handle new encounter types. I write up new classes whenever I feel like it, I use DM fiat as a FIRST resort, not a LAST resort, and I pretend the PHB says, "Player's SUGGESTION Book" on the cover.

:D

I don't think any book or publication has ever made it into any of my campaigns or even one-shots without mammoth regutting on my part. I turned the very excellent Skull & Bones into a d20 Modern game, only with Call of Cthulhu Sanity and magic rules.

It's a very very large portion of the whole thing that's fun about this hobby.
 

I usually tweak after three Red Bulls. Oh, wait, that's not what we're talking about.

When it comes to D&D, I am the tweak master, the tweak commander, and I showed my gaming group the way of the tweak. In 2nd edition AD&D, I made my own version- I mashed everything- Skills and Powers, ALL the class handbooks, everything from Dragon magazine that I could get my paws on, and Michael Morris' 2nd edition Dusk system- into one unified character-point based system. Which lead to craziness- LG Barbarians with super-high strength and con scores and Paladin abilities, CG Elven Cavalier/Enchanters with bladesong style and codes of honor, CE Drow Fighter/Necromancer/Assassins with three spell schools and innate casting abilities... they were all "balanced" according to the system I'd brewed up, but not according to any sane person's idea of balance... :)

In 3e, I was happy to put that behind me... "aha! Finally a version of D&D that doesn't need any tweaks..." That lasted, oh, about six months...
 

Well, Cyronax (C.I.D.) called me "one of his power-hungry players" in all caps in another thread, so I'm very happy to call him a

CAN'T-KEEP-HIS-HANDS-OFF-ANY-BLOODY-GAME-MECHANICS-NO-MATTER-HOW-SMOOTHLY-THEY-WORK TWEAKING DM

*Thbbbbbt*
:p
 

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