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Who Else likes the Cantina?
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<blockquote data-quote="JohnSnow" data-source="post: 5111165" data-attributes="member: 32164"><p>It seems to me that everyone has a different definition of "cantina." Going way back to 1e, D&D has had dozens of sentient races. The only reason D&D hasn't been a cantina for years is that some races have been deliberately marginalized. But to me, IF they exist, it's logical that they can (sometimes) co-exist.</p><p></p><p>In fact here are SO many sentient races that some form of consortium of peaceful races makes sense. Which races those are will obviously vary from campaign to campaign and the preferences of those playing. Personally, in my game it breaks down roughly as follows:</p><p></p><p>1. humans</p><p>2. dwarves</p><p>3. halflings</p><p>4. elves</p><p>5. dragonborn</p><p>6. half-elves</p><p>7. tieflings</p><p>8. half-orcs</p><p>9. shifters</p><p>10. eladrin</p><p>11. goliaths</p><p>12. gnomes</p><p>13. changelings</p><p>14. devas</p><p></p><p>I guess you could call them the "A-list," "B-list," and "C-list." The A-list consists of what you could call the "Tolkien" or "classic D&D" races, who define the basis of society: humans, followed by dwarves, elves and halflings, in no particular order. The "B-list" includes the less-common (or slightly outsider) eladrin and dragonborn, as well as the "human-descent races" which includes: half-elves, tieflings, half-orcs and shifters. Then comes the "C-list," consisting of goliaths, gnomes, changelings and devas who either usually live apart (the former two) or are quite rare and frequently overlooked (the latter two). In my campaign changelings usually go in disguise, whereas devas tend to look like very human-like (I use the deva's backstory with the aasimar's look, I guess). </p><p></p><p>The rest of the sentient races (the D-list?) tend to live outside "normal" civilization, or be more xenophobic. That doesn't mean that they're never found in civilized areas, but in most communities, their presence would raise eyebrows. An individual community might be different though. For example, near a swamp one might see lizardmen come to trade, whereas a forest enclave might have centaurs dropping by.</p><p></p><p>So far, my players have drawn all their PCs from the A & B lists (although we have no dwarves, dragonborn, half-orcs, or shifters yet). I try to be adaptable though, and if a particular player wanted to play a particular race, it might gain traction and "move up." So, for example, if a player really wanted to play a minotaur, gnoll, or githzerai that race could move on to the list at C, or even B-status.</p><p></p><p>I'd liken it to the movement of klingons upwards due to <em>Star Trek: The Next Generation</em> or the bajorans and ferengi as a result of <em>Deep Space Nine.</em> A D&D example would be gnomes in Krynn or thri-kreen and half-giants in Athas.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5111165, member: 32164"] It seems to me that everyone has a different definition of "cantina." Going way back to 1e, D&D has had dozens of sentient races. The only reason D&D hasn't been a cantina for years is that some races have been deliberately marginalized. But to me, IF they exist, it's logical that they can (sometimes) co-exist. In fact here are SO many sentient races that some form of consortium of peaceful races makes sense. Which races those are will obviously vary from campaign to campaign and the preferences of those playing. Personally, in my game it breaks down roughly as follows: 1. humans 2. dwarves 3. halflings 4. elves 5. dragonborn 6. half-elves 7. tieflings 8. half-orcs 9. shifters 10. eladrin 11. goliaths 12. gnomes 13. changelings 14. devas I guess you could call them the "A-list," "B-list," and "C-list." The A-list consists of what you could call the "Tolkien" or "classic D&D" races, who define the basis of society: humans, followed by dwarves, elves and halflings, in no particular order. The "B-list" includes the less-common (or slightly outsider) eladrin and dragonborn, as well as the "human-descent races" which includes: half-elves, tieflings, half-orcs and shifters. Then comes the "C-list," consisting of goliaths, gnomes, changelings and devas who either usually live apart (the former two) or are quite rare and frequently overlooked (the latter two). In my campaign changelings usually go in disguise, whereas devas tend to look like very human-like (I use the deva's backstory with the aasimar's look, I guess). The rest of the sentient races (the D-list?) tend to live outside "normal" civilization, or be more xenophobic. That doesn't mean that they're never found in civilized areas, but in most communities, their presence would raise eyebrows. An individual community might be different though. For example, near a swamp one might see lizardmen come to trade, whereas a forest enclave might have centaurs dropping by. So far, my players have drawn all their PCs from the A & B lists (although we have no dwarves, dragonborn, half-orcs, or shifters yet). I try to be adaptable though, and if a particular player wanted to play a particular race, it might gain traction and "move up." So, for example, if a player really wanted to play a minotaur, gnoll, or githzerai that race could move on to the list at C, or even B-status. I'd liken it to the movement of klingons upwards due to [i]Star Trek: The Next Generation[/i] or the bajorans and ferengi as a result of [i]Deep Space Nine.[/i] A D&D example would be gnomes in Krynn or thri-kreen and half-giants in Athas. [/QUOTE]
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