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Who Else likes the Cantina?
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<blockquote data-quote="Rechan" data-source="post: 5111465" data-attributes="member: 54846"><p>In response to the "Cantina Everywhere means Cantina Nowhere":</p><p></p><p>Just because the world is full of all those races, and you have the "Cantina" effect in many places, means it must be everywhere and therefore not special.</p><p></p><p>You're going to likely see less of that diversity in "Race X's Homeland", where the population is Primarily race X with token others. Rural or small areas are likely going to be less diverse (purely because there's little REASON or Likelihood for a representative of every race to be in every small town everywhere). As are specialist places - a Mining town is going to have few people who aren't the mining sort (thus Halflings and elves and non-"Strong backed, enjoy tunnels" races aren't fit for it). </p><p></p><p>Look at our world. WITHIN a country, the places with the biggest cosmopolitan effects are: 1) Large Cities and 2) Places where most of the immigrants go. This can be due to geographical location, or it can be where a community of X nationality has gathered, thus it's a magnet for like people. Other countries THEMSELVES are often cosmopolitan because of their location (such as places along the Middle East, which are traditional crossroads between Europe, Asia and Africa). </p><p></p><p>And part of the issue of diversity isn't so much "Every race has a representation here", but you're likely going to find a large minority population of one or three races in one place. For instance, this large town/small city might be mostly race Y, but have a small community of X, and token few A B & C races. </p><p></p><p>And getting back to the notion of Races=Racism and such, it's very easy for races to - in game - be pigeonholed into certain classes (in a socio-economic status way), or caste system. For instance, halflings pushed into farming or domestic servitude, while goliaths and other "strong" races forced into manual labor. So you get the "Cantina" because of social class/work related things - "We're in a dive bar by the Docks, so it's full of +2 str races, with a few human/half-elven sailors". Same reason why your crafting quarter will likely be lots of dwarves and gnomes, and your Arts/Entertainment district with quite a few +dex and +Cha races.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5111465, member: 54846"] In response to the "Cantina Everywhere means Cantina Nowhere": Just because the world is full of all those races, and you have the "Cantina" effect in many places, means it must be everywhere and therefore not special. You're going to likely see less of that diversity in "Race X's Homeland", where the population is Primarily race X with token others. Rural or small areas are likely going to be less diverse (purely because there's little REASON or Likelihood for a representative of every race to be in every small town everywhere). As are specialist places - a Mining town is going to have few people who aren't the mining sort (thus Halflings and elves and non-"Strong backed, enjoy tunnels" races aren't fit for it). Look at our world. WITHIN a country, the places with the biggest cosmopolitan effects are: 1) Large Cities and 2) Places where most of the immigrants go. This can be due to geographical location, or it can be where a community of X nationality has gathered, thus it's a magnet for like people. Other countries THEMSELVES are often cosmopolitan because of their location (such as places along the Middle East, which are traditional crossroads between Europe, Asia and Africa). And part of the issue of diversity isn't so much "Every race has a representation here", but you're likely going to find a large minority population of one or three races in one place. For instance, this large town/small city might be mostly race Y, but have a small community of X, and token few A B & C races. And getting back to the notion of Races=Racism and such, it's very easy for races to - in game - be pigeonholed into certain classes (in a socio-economic status way), or caste system. For instance, halflings pushed into farming or domestic servitude, while goliaths and other "strong" races forced into manual labor. So you get the "Cantina" because of social class/work related things - "We're in a dive bar by the Docks, so it's full of +2 str races, with a few human/half-elven sailors". Same reason why your crafting quarter will likely be lots of dwarves and gnomes, and your Arts/Entertainment district with quite a few +dex and +Cha races. [/QUOTE]
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