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Who Else likes the Cantina?
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<blockquote data-quote="haakon1" data-source="post: 5111509" data-attributes="member: 25619"><p>You find humanity, in it's infinite diversity, fascinating and a bit scary.</p><p></p><p>Yet in an RPG, humanity -- even with the traditional fantasy races along for the ride -- is too confining to hold any interest?</p><p></p><p>The reasons I'm not a fan of the cantina:</p><p>1) Humans are the most fascinating race of all, with so many options for culture and attitudes. The real world and all its history are your oyster if you play a human.</p><p></p><p>2) Traditional races have a ready-made background, history, and mythology to them, and fit into a "default" traditional game world. You can subvert the traditional roles and attitudes, or not, or mix and match, and get to interesting characters.</p><p></p><p>3) I don't like having too many rules. I think core works better and is eaiser to learn and manage. I don't play often enough that I've gotten bored of the rules or bored of the usual choices. I think the "jaded" once-or-twice a week playing cantina-ists and build-ists are the cause of rules bloat, and killed my beloved pre-4e game, decades before I ran out of things to do with it and happiness from buying new adventures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>4) My impression (possibly incorrect), is that people are getting in-game rules advantages from cantina-ing, but not getting penalties. Even in a "default" world, a cantina approach seems to mean its fine to be a drow, and no one really minds it or punishes you for it -- in other words, your race doesn't actually MATTER from a roleplaying perspective. Races become "skins" to put on builds, instead of actually having a roleplaying meaning in the reactions of NPCs and your role in the world, and the spectacular and extraordinary becomes the everyday and ignored.</p><p></p><p>One cantina character -- the one drow or dragonborn in a world where the other PC's are traditional, the world is traditional, and the world is surprised to see the extraordinary PC -- that's fairly interesting.</p><p></p><p>But when everyone is special, no one is.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5111509, member: 25619"] You find humanity, in it's infinite diversity, fascinating and a bit scary. Yet in an RPG, humanity -- even with the traditional fantasy races along for the ride -- is too confining to hold any interest? The reasons I'm not a fan of the cantina: 1) Humans are the most fascinating race of all, with so many options for culture and attitudes. The real world and all its history are your oyster if you play a human. 2) Traditional races have a ready-made background, history, and mythology to them, and fit into a "default" traditional game world. You can subvert the traditional roles and attitudes, or not, or mix and match, and get to interesting characters. 3) I don't like having too many rules. I think core works better and is eaiser to learn and manage. I don't play often enough that I've gotten bored of the rules or bored of the usual choices. I think the "jaded" once-or-twice a week playing cantina-ists and build-ists are the cause of rules bloat, and killed my beloved pre-4e game, decades before I ran out of things to do with it and happiness from buying new adventures. :p 4) My impression (possibly incorrect), is that people are getting in-game rules advantages from cantina-ing, but not getting penalties. Even in a "default" world, a cantina approach seems to mean its fine to be a drow, and no one really minds it or punishes you for it -- in other words, your race doesn't actually MATTER from a roleplaying perspective. Races become "skins" to put on builds, instead of actually having a roleplaying meaning in the reactions of NPCs and your role in the world, and the spectacular and extraordinary becomes the everyday and ignored. One cantina character -- the one drow or dragonborn in a world where the other PC's are traditional, the world is traditional, and the world is surprised to see the extraordinary PC -- that's fairly interesting. But when everyone is special, no one is. [/QUOTE]
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