Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Who Else likes the Cantina?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 5111788" data-attributes="member: 40177"><p>Sorry. Not a fan of the Cantina. The way I see it - the Cantina represents the entire universe. Each alien in that bar scene was from another world. Whereas in D&D, there is one world (at least, one world in the games I play - we don't get super planar). </p><p></p><p>So, twenty-odd intelligent races choking up the major cities just doesn't do it for me. Right now, in my setting, there are a good dozen or so races:</p><p></p><p>1. Humans</p><p>2. Elves/Eladrin/Drow/Shadar-Kai (all the same race, with Shadar-Kai being half-drow half-eladrin, and Elves being non-feywild eladrin)</p><p>3. Dwarves</p><p>4. Orcs</p><p>5. Tieflings (technically cursed humans)</p><p>6. Halflings</p><p>7. Genasi (they exist, but have never been seen in the current campaign)</p><p>8. Dragonborn</p><p>9. Minotaurs</p><p></p><p>...there are also a bunch of goblin races, kobolds, lizardfolk, trolls, and ogres as minor races. </p><p></p><p>And that list is probably too long for me. I'd prefer there to be perhaps six "major" races, with humans forming about 50% of the total population. My reasoning is that this makes the world more manageable for the players to understand, and lets the GM put in some thought on how the world acutally works. Also, and this is personal opinion, here - if you set a restriction upon your world design, it tends to force you to be a bit more creative with things, making for a better game overall.</p><p></p><p>Now, all that being said, I have no problem with weird and fantastic races. I would love for my next world to consist of humans, and then five random "weird" races (Flying Bugs, Plant-People, Rock-Men, dual-personality schizo people, and warforged would make a great setting!). </p><p></p><p>Really, a whole gaggle of races in the books are great, but I prefer to take only a few to drop in my campaign. Or, to put it another way - when a painter starts work on the canvas, he selects a few complimentary colours, and gets to work. He doesn't try to use every colour he has available - sometimes, they just don't belong in the painting.</p></blockquote><p></p>
[QUOTE="Wik, post: 5111788, member: 40177"] Sorry. Not a fan of the Cantina. The way I see it - the Cantina represents the entire universe. Each alien in that bar scene was from another world. Whereas in D&D, there is one world (at least, one world in the games I play - we don't get super planar). So, twenty-odd intelligent races choking up the major cities just doesn't do it for me. Right now, in my setting, there are a good dozen or so races: 1. Humans 2. Elves/Eladrin/Drow/Shadar-Kai (all the same race, with Shadar-Kai being half-drow half-eladrin, and Elves being non-feywild eladrin) 3. Dwarves 4. Orcs 5. Tieflings (technically cursed humans) 6. Halflings 7. Genasi (they exist, but have never been seen in the current campaign) 8. Dragonborn 9. Minotaurs ...there are also a bunch of goblin races, kobolds, lizardfolk, trolls, and ogres as minor races. And that list is probably too long for me. I'd prefer there to be perhaps six "major" races, with humans forming about 50% of the total population. My reasoning is that this makes the world more manageable for the players to understand, and lets the GM put in some thought on how the world acutally works. Also, and this is personal opinion, here - if you set a restriction upon your world design, it tends to force you to be a bit more creative with things, making for a better game overall. Now, all that being said, I have no problem with weird and fantastic races. I would love for my next world to consist of humans, and then five random "weird" races (Flying Bugs, Plant-People, Rock-Men, dual-personality schizo people, and warforged would make a great setting!). Really, a whole gaggle of races in the books are great, but I prefer to take only a few to drop in my campaign. Or, to put it another way - when a painter starts work on the canvas, he selects a few complimentary colours, and gets to work. He doesn't try to use every colour he has available - sometimes, they just don't belong in the painting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who Else likes the Cantina?
Top