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Who Else likes the Cantina?
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<blockquote data-quote="Mercule" data-source="post: 5113639" data-attributes="member: 5100"><p>I'm going to quote myself from the D&Disms thread.</p><p></p><p>I once played an elven wizard after reading a nice write-up on elves. In 1e, they could not be resurrected but were on a reincarnation cycle, complete with just enough memories to confirm their rebirth. That gave them resistances to fear, etc.</p><p></p><p>So, my wizard.... I played him as pretty darn brave. Not foolhardy, desiring pain, or the like. Just unafraid of death. Once I got over the hump of being worried about playing my character, he kinda stood out from even the knee-deep-in-gore types. It wasn't huge, but it was enough to make him feel not human. It also gave him a strangely altruistic quality, even though he wasn't actually Good.</p><p></p><p>Then, we were gated to Hell. Well, Hell is the sort of place that removes a soul from the wheel of reincarnation. Even if you weren't supposed to go there, it's a bit sticky -- at least, that's how we played it. None of the other PCs had ever really spent much time thinking about their afterlife, beyond the normal idea that death sucks the fun out of life. But, my character realized that a) Hell changed the rules for him quite a bit and b) Hell would really suck for eternity. He became a complete cowardly baby who was only out for his own survival and at least open to throwing just about anyone under the bus to ensure it.</p><p></p><p>I'm pretty sure that was the character that made me a fan of both elves and racial alienism.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5113639, member: 5100"] I'm going to quote myself from the D&Disms thread. I once played an elven wizard after reading a nice write-up on elves. In 1e, they could not be resurrected but were on a reincarnation cycle, complete with just enough memories to confirm their rebirth. That gave them resistances to fear, etc. So, my wizard.... I played him as pretty darn brave. Not foolhardy, desiring pain, or the like. Just unafraid of death. Once I got over the hump of being worried about playing my character, he kinda stood out from even the knee-deep-in-gore types. It wasn't huge, but it was enough to make him feel not human. It also gave him a strangely altruistic quality, even though he wasn't actually Good. Then, we were gated to Hell. Well, Hell is the sort of place that removes a soul from the wheel of reincarnation. Even if you weren't supposed to go there, it's a bit sticky -- at least, that's how we played it. None of the other PCs had ever really spent much time thinking about their afterlife, beyond the normal idea that death sucks the fun out of life. But, my character realized that a) Hell changed the rules for him quite a bit and b) Hell would really suck for eternity. He became a complete cowardly baby who was only out for his own survival and at least open to throwing just about anyone under the bus to ensure it. I'm pretty sure that was the character that made me a fan of both elves and racial alienism. [/QUOTE]
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