Wombat
First Post
In my last campaign, there are no magic shops. In my previous campaign, there were no magic shops. In my next campaign, there will be no magic shops.
I allow sale of Masterwork weapons and equipment, of course, but if a character wants a magical item they have to directly commission it from a wizard who is willing to create such an item (sometimes the wizard would want money, other times a mini-quest, sometimes willing to do so for "services previously rendered"). More often we have weapons (or armour) blessed in temples, which will give the weapon a +1 equivalent level, sometimes chosen by the player, sometimes predetermined by the deity involved.
Scrolls and potions are either created by the players or traded for with the same wizards and clerics, but rarely as a direct cash transaction.
Basically I can't imagine a powerful wizard just sitting around making items for other people, especially since the only way the wizards can become powerful in D&D is to go out and mix it up with monsters and classed characters.
I allow sale of Masterwork weapons and equipment, of course, but if a character wants a magical item they have to directly commission it from a wizard who is willing to create such an item (sometimes the wizard would want money, other times a mini-quest, sometimes willing to do so for "services previously rendered"). More often we have weapons (or armour) blessed in temples, which will give the weapon a +1 equivalent level, sometimes chosen by the player, sometimes predetermined by the deity involved.
Scrolls and potions are either created by the players or traded for with the same wizards and clerics, but rarely as a direct cash transaction.
Basically I can't imagine a powerful wizard just sitting around making items for other people, especially since the only way the wizards can become powerful in D&D is to go out and mix it up with monsters and classed characters.