Deekin
Adventurer
I was wondering if anyone on this board has this book. It's by Dreamscarred press and seems like a great psionics expansion book. I was wondering if anyone has used it yet, and if it has caused any problems in your game?
What secrets of the mind await just over the horizon...
This book is your ticket to new psionic adventures, whether your characters have embraced your mind's potential wholeheartedly or have merely scratched the surface. For the player, this initial electronic release has a host of new options for psionic characters, ranging from more than forty new feats and fifty new powers to ten new prestige classes and three new base classes: The Devoted Psion (a specialist variant on the existing psion), the Marksman (a deadly and versatile ranged warrior) and the Society Mind (a psionic support character that lets the party operate as if they were one being). You'll also find lots of support for the existing naturally psionic races, in the form of feats and unique class levels.
For the GM, you will find an interesting selection of psionic monsters, organizations, and NPCs (along with a new NPC class to showcase psionics) for your game, along with anything a player may find useful. While the material herein is easy to incorporate into any existing game with psionic rules, it also provides a quick way to introduce psionics to a new game: The Dreamy Isle of Rajrin. This is a locale that is designed to be easy to insert to any game, and serves as a featured adventure setting for the material herein.
What secrets of the mind await just over the horizon...
This book is your ticket to new psionic adventures, whether your characters have embraced your mind's potential wholeheartedly or have merely scratched the surface. For the player, this initial electronic release has a host of new options for psionic characters, ranging from more than forty new feats and fifty new powers to ten new prestige classes and three new base classes: The Devoted Psion (a specialist variant on the existing psion), the Marksman (a deadly and versatile ranged warrior) and the Society Mind (a psionic support character that lets the party operate as if they were one being). You'll also find lots of support for the existing naturally psionic races, in the form of feats and unique class levels.
For the GM, you will find an interesting selection of psionic monsters, organizations, and NPCs (along with a new NPC class to showcase psionics) for your game, along with anything a player may find useful. While the material herein is easy to incorporate into any existing game with psionic rules, it also provides a quick way to introduce psionics to a new game: The Dreamy Isle of Rajrin. This is a locale that is designed to be easy to insert to any game, and serves as a featured adventure setting for the material herein.