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Who Killed the Megaverse?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7776687" data-attributes="member: 6802378"><p>It is curious, I like gnomes exactly because they are unpopular, the ugly little duckling, the invisible girl, but in the right hands they could be as interesting and cool characters as Tyrion Lannister.</p><p></p><p>But their racial traits are too limited, designed to be or rogues or illusionists. You could create a gnome with another classes, but it would wasting the racial traits. That is the reason I like the second edition of Pathfinder because like this gnomes have got more options to be good with other classes. </p><p></p><p>* If the megaverse is canon, we will see nothing about the races from d20 Future (Star Frontiers + Star*Drive) until the new of a upcoming d20 Modern 2.0. And this needs a lot of playtesting about balance of power because fantasy PCs weren't designed to survive a bullets rain for a shooting and the challenge rating isn't ready when PCs could use a lot of extra help (space marines vs alien giant vermins) or not enough (a survival horror, unarmed civilian farmers in a post-apocalypse setting with an alien giant vermin). A game with class levels isn't really ready for a right balance of power in a superhero setting.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7776687, member: 6802378"] It is curious, I like gnomes exactly because they are unpopular, the ugly little duckling, the invisible girl, but in the right hands they could be as interesting and cool characters as Tyrion Lannister. But their racial traits are too limited, designed to be or rogues or illusionists. You could create a gnome with another classes, but it would wasting the racial traits. That is the reason I like the second edition of Pathfinder because like this gnomes have got more options to be good with other classes. * If the megaverse is canon, we will see nothing about the races from d20 Future (Star Frontiers + Star*Drive) until the new of a upcoming d20 Modern 2.0. And this needs a lot of playtesting about balance of power because fantasy PCs weren't designed to survive a bullets rain for a shooting and the challenge rating isn't ready when PCs could use a lot of extra help (space marines vs alien giant vermins) or not enough (a survival horror, unarmed civilian farmers in a post-apocalypse setting with an alien giant vermin). A game with class levels isn't really ready for a right balance of power in a superhero setting. [/QUOTE]
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