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Who Killed the Megaverse?
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<blockquote data-quote="JeffB" data-source="post: 7776700" data-attributes="member: 518"><p>When we started playing OD&D in the 70s, the mish mash was common and accepted by most. As I've said before we played things like Paladins of Odin raiding the Temple of Set underneath a ruined city on Barsoom (long before Stargate was a thing). Not always, but we had elements like this. Reading Blackmoor/Temple of the Frog, Arduin, and various articles in Alarums in Excursions promoted it I guess.</p><p></p><p>At some point in the early to mid 1980s, as I hit my "realistic" phase in life- I became a opponent of this beyond running something like Expedition to the Barrier Peaks.</p><p></p><p>As mentioned above, D&D has become it's own genre/brand of fantasy. It doesn't seem to mesh well, welcome or encourage this sort of thing that the original game was steeped in. Mainly because the game has veered so far from the literary roots that initially was it's primary influence. Modern D&D is more Hollywood than Howard.</p><p></p><p>These days I have revisited, enjoy, and run a lot of Palladium Fantasy, and dabble with RIFTS. The MEGAVERSE tm. Is doing just fine <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> DCCRPG and much of the OSR still embraces the "weird fantasy" of the original game. Astonishing Swordsman & Sorcerers of Hyperborea is a fantastic and fun example of how to do this in D&D without seeming out of place or jarring.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7776700, member: 518"] When we started playing OD&D in the 70s, the mish mash was common and accepted by most. As I've said before we played things like Paladins of Odin raiding the Temple of Set underneath a ruined city on Barsoom (long before Stargate was a thing). Not always, but we had elements like this. Reading Blackmoor/Temple of the Frog, Arduin, and various articles in Alarums in Excursions promoted it I guess. At some point in the early to mid 1980s, as I hit my "realistic" phase in life- I became a opponent of this beyond running something like Expedition to the Barrier Peaks. As mentioned above, D&D has become it's own genre/brand of fantasy. It doesn't seem to mesh well, welcome or encourage this sort of thing that the original game was steeped in. Mainly because the game has veered so far from the literary roots that initially was it's primary influence. Modern D&D is more Hollywood than Howard. These days I have revisited, enjoy, and run a lot of Palladium Fantasy, and dabble with RIFTS. The MEGAVERSE tm. Is doing just fine ;) DCCRPG and much of the OSR still embraces the "weird fantasy" of the original game. Astonishing Swordsman & Sorcerers of Hyperborea is a fantastic and fun example of how to do this in D&D without seeming out of place or jarring. [/QUOTE]
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