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Who Killed the Megaverse?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7782809" data-attributes="member: 6873517"><p>One thing that I think happened was, in addition to a more consistent separation of the genre of "weird tales" into fantasy and sci fi, there was a desire to present a more consistent world, which meant that having intrusions such as sci fi felt "wrong," like the obvious glossy attempt at a single that often appeared on an otherwise dark and gritty indie album. The sci fi elements often seemed to come out of thin air and could feel very out of place. </p><p></p><p>I played in Barrier Peaks in the late '90s and we had a blast. We managed to work it in and make it feel part of the world we were running in (Greyhawk), so it didn't feel out of place. Part of that was helped by the fact that the group I played with then (and still do, albeit mostly online now) were XCom fans, so Barrier Peaks got a gloss of XCom Apocalypse thrown on, which made it feel like there was a shared background.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7782809, member: 6873517"] One thing that I think happened was, in addition to a more consistent separation of the genre of "weird tales" into fantasy and sci fi, there was a desire to present a more consistent world, which meant that having intrusions such as sci fi felt "wrong," like the obvious glossy attempt at a single that often appeared on an otherwise dark and gritty indie album. The sci fi elements often seemed to come out of thin air and could feel very out of place. I played in Barrier Peaks in the late '90s and we had a blast. We managed to work it in and make it feel part of the world we were running in (Greyhawk), so it didn't feel out of place. Part of that was helped by the fact that the group I played with then (and still do, albeit mostly online now) were XCom fans, so Barrier Peaks got a gloss of XCom Apocalypse thrown on, which made it feel like there was a shared background. [/QUOTE]
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