Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Who "Owns" Old PC's?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 651842" data-attributes="member: 158"><p>Where courtesy ends, litigation begins. Sad, but true.</p><p></p><p>In my opinion, the player has a right to an original name and concept, but unless it has been copyrighted or trademarked, there is very little one can say or do to prove otherwise.</p><p></p><p>I do have to ask those who feel that the player's PC is his and his alone: Where do the limits begin and end? The character concept? the background as it applies to the DM's campaign? Related names of family and friends in the PC's backstory? Trying to separate out a willingly shared work of fiction is a maddening proposition, unless a prior agreement has been reached.</p><p></p><p>In truth, it is totally worthless to get worked up about.</p><p></p><p>Lisa: I have to add one thing to your comment about "D&D as (non) art." While it does seem a weird thing to say, it's nonetheless true that it fits the definition.</p><p></p><p>From the American Heritage Dictionary Online:</p><p></p><p>ART</p><p>1. Human effort to imitate, supplement, alter, or counteract the work of nature. </p><p>2. A nonscientific branch of learning; one of the liberal arts. </p><p>3. A system of principles and methods employed in the performance of a set of activities: the art of building. </p><p>4. A trade or craft that applies such a system of principles and methods: the art of the lexicographer. </p><p>5. Skill that is attained by study, practice, or observation: the art of the baker; the blacksmith's art. </p><p></p><p>I've removed definitions that directly relate to art as a graphic medium.</p><p></p><p>When someone creates notes on a campaign world, it's a form of entertainment they are working on, but that entertainmentcan also can be an expression of someone's internal beliefs, consistencies, and feelings. Douglas Niles said once in an interview that the Dark Sun Campaign setting reflected to a small extent his view on environmental preservation - it grew out of his concern for real-world environmental issues, applied to a magical fantasy world. </p><p></p><p>Tracy and Laura Hickman created Ravenloft as a tribute to Bram Stoker's Dracula, introducing their gamers (and through TSR to D&D gamers as a whole) to the thrill and sensual gothic horror that was captured in Stoker's work, before it was lampooned and mischaracterized by a half-century of movie and bad TV shows.</p><p></p><p>Many of the elements of creation in D&D campaigns take on elements of art, just from external observation. DM's work and re-work world histories; they alter NPC's and places and events; they alter maps to fit geographic features and changes to their landscapes through player interaction. They in short slave over a product, sometimes for money, and sometimes for the sheer fun of creation of a unique setting that pleases them and their limited audience.</p><p></p><p>Before it's dismissed out-of-hand as worthwhile as a dime-store novel, one needs to think about how much creative effort is poured into telling stories, sharing ficitonal accounts, and editing for poignancy. </p><p></p><p>The poet Homer told campfire stories. We teach those stories in prep schools and universities now. It's not as far off as one would think.</p></blockquote><p></p>
[QUOTE="Henry, post: 651842, member: 158"] Where courtesy ends, litigation begins. Sad, but true. In my opinion, the player has a right to an original name and concept, but unless it has been copyrighted or trademarked, there is very little one can say or do to prove otherwise. I do have to ask those who feel that the player's PC is his and his alone: Where do the limits begin and end? The character concept? the background as it applies to the DM's campaign? Related names of family and friends in the PC's backstory? Trying to separate out a willingly shared work of fiction is a maddening proposition, unless a prior agreement has been reached. In truth, it is totally worthless to get worked up about. Lisa: I have to add one thing to your comment about "D&D as (non) art." While it does seem a weird thing to say, it's nonetheless true that it fits the definition. From the American Heritage Dictionary Online: ART 1. Human effort to imitate, supplement, alter, or counteract the work of nature. 2. A nonscientific branch of learning; one of the liberal arts. 3. A system of principles and methods employed in the performance of a set of activities: the art of building. 4. A trade or craft that applies such a system of principles and methods: the art of the lexicographer. 5. Skill that is attained by study, practice, or observation: the art of the baker; the blacksmith's art. I've removed definitions that directly relate to art as a graphic medium. When someone creates notes on a campaign world, it's a form of entertainment they are working on, but that entertainmentcan also can be an expression of someone's internal beliefs, consistencies, and feelings. Douglas Niles said once in an interview that the Dark Sun Campaign setting reflected to a small extent his view on environmental preservation - it grew out of his concern for real-world environmental issues, applied to a magical fantasy world. Tracy and Laura Hickman created Ravenloft as a tribute to Bram Stoker's Dracula, introducing their gamers (and through TSR to D&D gamers as a whole) to the thrill and sensual gothic horror that was captured in Stoker's work, before it was lampooned and mischaracterized by a half-century of movie and bad TV shows. Many of the elements of creation in D&D campaigns take on elements of art, just from external observation. DM's work and re-work world histories; they alter NPC's and places and events; they alter maps to fit geographic features and changes to their landscapes through player interaction. They in short slave over a product, sometimes for money, and sometimes for the sheer fun of creation of a unique setting that pleases them and their limited audience. Before it's dismissed out-of-hand as worthwhile as a dime-store novel, one needs to think about how much creative effort is poured into telling stories, sharing ficitonal accounts, and editing for poignancy. The poet Homer told campfire stories. We teach those stories in prep schools and universities now. It's not as far off as one would think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Who "Owns" Old PC's?
Top