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Who "Owns" Old PC's?
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<blockquote data-quote="Oaken25" data-source="post: 653386" data-attributes="member: 5820"><p>Maybe I need to expand on what I ment when I say a PC that has become a NPC. If a PC becomes a ruler of a kingdom for instantance. At times I would reuse that PC, now as a NPC as a cameo appearance in my games, because it is now part of my worlds history. No the NPC will probally not go exploring with a new group of adventurers who are now new PC's. But that character still exists in my world as a NPC, to be reused if and when the need is there. Over the years, since I play a homebrew version of the Realms, many PC's have built cities, temples, or other things that effect the history of my version of the Realms, and at times I reuse these NPC's now to further a plot in my games that current PC's are playing in. For example, one group of PC's have come to a city that old PC's built and they have met these old PC's, and were given a quest by them. It's not like I actively send out old PC's who are now NPC's to overshadow the group of current PC's, least I try not to, that could be the same as using already established NPC's also, what is so different between using established NPC's and PC's that have become NPC's? You know how many different versions of Greyhawk NPC's thier are or even Realms ones, etc....</p><p></p><p>But if DM's are not "allowed" to reuse old PC's in this manner, then the campaign world would be pretty boring to me at least. Nothing would ever change cause PC's claim ownership on characters and if they leave the game then every thing they accomplish should just disappear or the character shouldn't be touched cause it's "thiers" and not the DM's.</p></blockquote><p></p>
[QUOTE="Oaken25, post: 653386, member: 5820"] Maybe I need to expand on what I ment when I say a PC that has become a NPC. If a PC becomes a ruler of a kingdom for instantance. At times I would reuse that PC, now as a NPC as a cameo appearance in my games, because it is now part of my worlds history. No the NPC will probally not go exploring with a new group of adventurers who are now new PC's. But that character still exists in my world as a NPC, to be reused if and when the need is there. Over the years, since I play a homebrew version of the Realms, many PC's have built cities, temples, or other things that effect the history of my version of the Realms, and at times I reuse these NPC's now to further a plot in my games that current PC's are playing in. For example, one group of PC's have come to a city that old PC's built and they have met these old PC's, and were given a quest by them. It's not like I actively send out old PC's who are now NPC's to overshadow the group of current PC's, least I try not to, that could be the same as using already established NPC's also, what is so different between using established NPC's and PC's that have become NPC's? You know how many different versions of Greyhawk NPC's thier are or even Realms ones, etc.... But if DM's are not "allowed" to reuse old PC's in this manner, then the campaign world would be pretty boring to me at least. Nothing would ever change cause PC's claim ownership on characters and if they leave the game then every thing they accomplish should just disappear or the character shouldn't be touched cause it's "thiers" and not the DM's. [/QUOTE]
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