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Who "Owns" Old PC's?
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<blockquote data-quote="jdavis" data-source="post: 653689" data-attributes="member: 8704"><p>Yes I actually missed the details myself, but these things get going and have a life of their own, heck we got a half page on whether this was art or not thrown in in the middle of it.</p><p></p><p>My first wife didn't want to name our daughter Samantha because she had a cat named samantha that died of cancer when she was young. That didn't nessessarily make her crazy (she is but that is completly off topic). So we got another name. Names can be touchy for people sometimes because thay can have sentimental meaning.</p><p></p><p>I think setting up a definate policy before the game starts will solve these problems in the future. I also think that if you do it right that using old PC's can add a lot, you just have to remember that it gets abused sometimes and people get gun shy about having their characters misused and thrown back in their face. If you had a Lawful Good Paladin that you retired as a great hero and then he came back in a adventure as a Chaotic Evil baby eater, then you might get a little upset, and stuff like that does happen. Even if you just view it as a silly game that might just be too much. If the Paladin came back as the benevolent head of a church who gave the new PC's a mission and was only in the game a few minutes, well that's hard to get mad about. A good policy at the start of the game that you keep the characters as NPC's in the game world and you agree to keep them "in character" and to try to play them as the player would. If the player isn't going to be there any more you could take more liberties but if they are setting there staring at you and thinking "my character would of never done that" it could be a problem.</p></blockquote><p></p>
[QUOTE="jdavis, post: 653689, member: 8704"] Yes I actually missed the details myself, but these things get going and have a life of their own, heck we got a half page on whether this was art or not thrown in in the middle of it. My first wife didn't want to name our daughter Samantha because she had a cat named samantha that died of cancer when she was young. That didn't nessessarily make her crazy (she is but that is completly off topic). So we got another name. Names can be touchy for people sometimes because thay can have sentimental meaning. I think setting up a definate policy before the game starts will solve these problems in the future. I also think that if you do it right that using old PC's can add a lot, you just have to remember that it gets abused sometimes and people get gun shy about having their characters misused and thrown back in their face. If you had a Lawful Good Paladin that you retired as a great hero and then he came back in a adventure as a Chaotic Evil baby eater, then you might get a little upset, and stuff like that does happen. Even if you just view it as a silly game that might just be too much. If the Paladin came back as the benevolent head of a church who gave the new PC's a mission and was only in the game a few minutes, well that's hard to get mad about. A good policy at the start of the game that you keep the characters as NPC's in the game world and you agree to keep them "in character" and to try to play them as the player would. If the player isn't going to be there any more you could take more liberties but if they are setting there staring at you and thinking "my character would of never done that" it could be a problem. [/QUOTE]
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