Who plays DnD without messing with it?

How much do you change rules in d20?

  • I totally mess with the d20 rules until it's almost not d20 anymore

    Votes: 45 10.3%
  • There are a few things I change

    Votes: 240 55.2%
  • I'm happy with the system as it is

    Votes: 133 30.6%
  • undecided....none of the above (explain)

    Votes: 17 3.9%

Gundark

Explorer
It seems that there are lots of people who are want to mess with DnD (spell points rather than spells per day or something). I on the other hand am content to play DnD as it is. Sure I don't allow certain books or Prcs, however I just don't see any big reasons to mess with the system.
Am I in the minority/majority?
 

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We rarely mess with the game except for the inclusion of books. One game is a straight Wizards products only 3.5 game and and the other is probably going to end so it doesn;'t really matter.
 

Gundark said:
It seems that there are lots of people who are want to mess with DnD (spell points rather than spells per day or something). I on the other hand am content to play DnD as it is. Sure I don't allow certain books or Prcs, however I just don't see any big reasons to mess with the system.
Am I in the minority/majority?
If by messing you mean trying to create third tier fighter only feats so that one of my players may use fighter for more than 4 levels? Then yes, I am guilty. But generally I leave well enough alone, and won't touch unearthed Arcana with a 20 ft long pole.

Speaking of unearthed Arcana (hijacker alert!) How's the class Armor and Armor as Damage reduction balancee out?
 

The only real change I have is that I don't use favored classes. That's it. Never been a problem. Sure, I don't allow all PrCs, etc etc, but that's usually character and setting based.

And no, you/we aren't in the minority. Maybe on ENWorld, but I would expect that many, many of the gamers that play D&D play as its written.
 

I tend to use the rules as-is. I pick and choose what prestige classes are allowed, and occasionally there's a call on rules from supplemental books, but like others have said, the only real restrictions/changes I might make are based on the setting/campaign.

I might create new creatures or races to suit the world, but I build them within the current rules.
 

I tend to go with the RaW. Some really small tweaks or adjustments, mainly to help mold the rules a little more to the story at hand than anything significant.
 

When I started my first campaign, I played it fairly close to the book. Fixed a couple of egregious spells like Harm and Polymorph, but otherwise it was straight 3e. Its a complex system and I wanted to really understand it before I started changing everything. Well, I ran a campaign up to 17th level, so I know what I like about it and what I don't.

I've currently given up the DM reins, but when I pick them back up there will be substantial changes - banning clerics, changing how hit points and injuries work, tweaks to the magic system, and so on. Not all for gameplay, but many just for balance.

What I don't like in 3e

- Requirement of clerics. Granted this has existed since OD&D, but it bothers me that you need someone to play a cleric. They've given them nine kinds of power, sure. But still, everyone should be able to play the character they want to play. So I'll change how hit points work, stealing a NWN rule. A heal check will recover whatever you roll in hit points, though you can only do one of these per battle, and only for the wounds in that battle, per day.
- Magic item overload at high level. Its a vicious cycle. PCs have a ton of magical trinkets from their adventures, and the bad guys have to have them to keep up. It seemed like after every big battle we had to play the magic item shuffle - okay, this guy had a ring of +2 protection, anyone want it? I've already got a +3. Sorry, I've already got two rings. My AC is already 35, we should sell it, and so on. I'd rather not mess with it. Not sure how to fix this one.

Those are my two biggest complaints, really.
 

Nothing major.
My biggest change: no Withdraw option during combat movement. You either take the AoO or you stay and fight.

Also, I do not like the idea of characters being crippled or lose something. So level drain never becomes permanent, you just roll every morning until the negative level is gone.
 

Very few, usually minor changes. The only one I can think of of any consequence was a change for a 3.0 Ranger with a background of fighting undead. I changed the favored enemy so that instead of additional damage (that didn't work on creatures immune to critical strikes like undead), he got a bonus to his attack roll on the less intelligent undead. I ruled that he had studied the undead enough that he was better at finding openings in their predictable attack patterns.
 


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