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<blockquote data-quote="devincutler" data-source="post: 6869807" data-attributes="member: 6684551"><p>My previous edition I played was 3.5. It was my favourite before 5th, until I DM'd a game that got to higher levels and saw how broken it was.</p><p></p><p>I have played all editions but 4th since 1974.</p><p></p><p>My favourite edition is 5th.</p><p></p><p>I run long term campaigns lasting years of real time and tend to take my players from 1st to 20th level. This is why higher level balancing is a concern for me while, it seems, most players never get that far and are willing to just brush off such things. My campaigns tend to involve things other than pure module hopping, and so issues of inter-world logic, magic economics, and the like matter more to me than most. While the idea of a 17th level wizard using Wish to spam Symbol spells may not be an issue for most people, it is for me. I have to eventually deal with PCs doing it all over their strongholds, and, by internal consistency, I have to figure out why enemy wizards of 17th level or higher don't have symbols over every 5 foot square of their strongholds.</p><p></p><p>Inter-world consistency is a big deal for me. I want the world to make sense as much as a fantasy world of magic and demons and a rule system overlaid on top of that can be. If continual flame costs 50 gp per casting, I will want to know why every city and town in a world is not fully lit by such spells. I won't just hand wave that (and my players, all smart adults and players who have played for more than 30 years, won't either). So either my cities and towns are all fully lit with continual flame spells, or I have to nerf the spell, making it last 7 days, or make it where you have to cast it X times in a row to make it permanent...something to explain away the lack of continual flame spells everywhere.</p><p></p><p>I do understand that 17th level wizards don't grow on trees, and that 14th level transmuters do not as well. However, 14th level is not all that rare in a world like Forgotten Realms. There are enough so that transmuters can run a business providing youthful appearance to pretty much any noble who wants. I don't want a world were every rich person or person with a title looks like a 20 year old. But given its availability, how does one explain otherwise? Why aren't these nobles paying to look 20? I would think most of them would want to, and could find a transmuter willing to do it since it costs the transmuter nothing except 8 hours of time. So you pay for the time and you get 3d10 years back. For inter-world consistency, I have to either decide every nobleperson or wealthy merchant looks 20 years old, or I have to come up with some reason why this youth is not given to everyone willing to pay for it.</p><p></p><p>I've had to, in 5th and 3.5, nerf Fabricate so that finely crafted items cannot be made no matter how skilled the caster is. Why? The spell destroys any economy in which it exists otherwise.</p><p></p><p>It is interesting to me that Wish cost 5,000 XP in 3rd edition and that was considered acceptable as a balancing issue for the spell, but in 5th edition no one has a problem with essentially the same spell doing the same thing for no cost at all.</p></blockquote><p></p>
[QUOTE="devincutler, post: 6869807, member: 6684551"] My previous edition I played was 3.5. It was my favourite before 5th, until I DM'd a game that got to higher levels and saw how broken it was. I have played all editions but 4th since 1974. My favourite edition is 5th. I run long term campaigns lasting years of real time and tend to take my players from 1st to 20th level. This is why higher level balancing is a concern for me while, it seems, most players never get that far and are willing to just brush off such things. My campaigns tend to involve things other than pure module hopping, and so issues of inter-world logic, magic economics, and the like matter more to me than most. While the idea of a 17th level wizard using Wish to spam Symbol spells may not be an issue for most people, it is for me. I have to eventually deal with PCs doing it all over their strongholds, and, by internal consistency, I have to figure out why enemy wizards of 17th level or higher don't have symbols over every 5 foot square of their strongholds. Inter-world consistency is a big deal for me. I want the world to make sense as much as a fantasy world of magic and demons and a rule system overlaid on top of that can be. If continual flame costs 50 gp per casting, I will want to know why every city and town in a world is not fully lit by such spells. I won't just hand wave that (and my players, all smart adults and players who have played for more than 30 years, won't either). So either my cities and towns are all fully lit with continual flame spells, or I have to nerf the spell, making it last 7 days, or make it where you have to cast it X times in a row to make it permanent...something to explain away the lack of continual flame spells everywhere. I do understand that 17th level wizards don't grow on trees, and that 14th level transmuters do not as well. However, 14th level is not all that rare in a world like Forgotten Realms. There are enough so that transmuters can run a business providing youthful appearance to pretty much any noble who wants. I don't want a world were every rich person or person with a title looks like a 20 year old. But given its availability, how does one explain otherwise? Why aren't these nobles paying to look 20? I would think most of them would want to, and could find a transmuter willing to do it since it costs the transmuter nothing except 8 hours of time. So you pay for the time and you get 3d10 years back. For inter-world consistency, I have to either decide every nobleperson or wealthy merchant looks 20 years old, or I have to come up with some reason why this youth is not given to everyone willing to pay for it. I've had to, in 5th and 3.5, nerf Fabricate so that finely crafted items cannot be made no matter how skilled the caster is. Why? The spell destroys any economy in which it exists otherwise. It is interesting to me that Wish cost 5,000 XP in 3rd edition and that was considered acceptable as a balancing issue for the spell, but in 5th edition no one has a problem with essentially the same spell doing the same thing for no cost at all. [/QUOTE]
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