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Who Should Acquisitions, Inc Recruit Next?
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<blockquote data-quote="kenmarable" data-source="post: 4969091" data-attributes="member: 40359"><p>Not saying there's anything wrong with seeing it this way, but from my point of view, I see them falling back on "Jim's Magic Missle(tm)", Binwin being a rather brash warrior, and so on. Those choices fit the PC's personalities. Overall, they seem to be having a lot of fun, so I don't see "problems" that need solving. And what problems I do see aren't often due to suboptimal power choices. </p><p></p><p>In the case of the last podcast, they made several bad calls that had nothing to do with powers and wound up largely failing. But the interesting thing is, most all of those bad choices fit the personalities of the PCs and made sense from their perspective at the time and have potential role-playing fallout. Binwin lied (or misunderstood the ghost) in order to direct the PCs toward his enemy and even told a comrade to split off from the group and get that foe - now that comrade is dead from a trap that Binwin could have had knowledge of from the ghost. Omin is healing himself over capacity while one of his men is screaming and being dissolved in acid in a nearby room. Jim Darkmagic has lost his innocence and seen his first PC death. Did Aeofel fail Melora, or did Melora fail Aeofel? It's too bad they only play 1 long session every several months because these are all great hooks both for players to explore their PC's personality as well as for the DM to introduce further adventures that are more personal to the PCs and not just "Someone in a tavern is offering gold if you'll go do whatever."</p><p></p><p>For me, and others, getting too much into the numbers and only focusing on the optimal choices makes it feel more like a boardgame that we need to "win" rather than an immersive role-playing experience. Now, don't take that as edition war baiting, there's nothing intrinsic in any edition that prevents either style of play. Plus there's nothing wrong with that style of play. There's definitely enjoyment to be had in the challenge of finding the optimal mechanical choices in combat and doesn't preclude "role-playing", I'm just saying there are some of us who may make sub-optimal choices (while hopefully not outright dumb choices) because it is simply what the PC would do. Although there were some bad choices, nothing sounded outright dumb at the moment it was made and all seemed to fit the character.</p><p></p><p>Despite setbacks, misses, and some battles being more difficult than they needed to be, it sounds like they were all having fun, even with the fate of Al - uh, I mean Aeofel. That is what matters - the fun. For some "failing" takes the fun out of it, and I can see that. For others, whether you succeed or fail, acting true to the PC and having some excitement is what makes it fun.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4969091, member: 40359"] Not saying there's anything wrong with seeing it this way, but from my point of view, I see them falling back on "Jim's Magic Missle(tm)", Binwin being a rather brash warrior, and so on. Those choices fit the PC's personalities. Overall, they seem to be having a lot of fun, so I don't see "problems" that need solving. And what problems I do see aren't often due to suboptimal power choices. In the case of the last podcast, they made several bad calls that had nothing to do with powers and wound up largely failing. But the interesting thing is, most all of those bad choices fit the personalities of the PCs and made sense from their perspective at the time and have potential role-playing fallout. Binwin lied (or misunderstood the ghost) in order to direct the PCs toward his enemy and even told a comrade to split off from the group and get that foe - now that comrade is dead from a trap that Binwin could have had knowledge of from the ghost. Omin is healing himself over capacity while one of his men is screaming and being dissolved in acid in a nearby room. Jim Darkmagic has lost his innocence and seen his first PC death. Did Aeofel fail Melora, or did Melora fail Aeofel? It's too bad they only play 1 long session every several months because these are all great hooks both for players to explore their PC's personality as well as for the DM to introduce further adventures that are more personal to the PCs and not just "Someone in a tavern is offering gold if you'll go do whatever." For me, and others, getting too much into the numbers and only focusing on the optimal choices makes it feel more like a boardgame that we need to "win" rather than an immersive role-playing experience. Now, don't take that as edition war baiting, there's nothing intrinsic in any edition that prevents either style of play. Plus there's nothing wrong with that style of play. There's definitely enjoyment to be had in the challenge of finding the optimal mechanical choices in combat and doesn't preclude "role-playing", I'm just saying there are some of us who may make sub-optimal choices (while hopefully not outright dumb choices) because it is simply what the PC would do. Although there were some bad choices, nothing sounded outright dumb at the moment it was made and all seemed to fit the character. Despite setbacks, misses, and some battles being more difficult than they needed to be, it sounds like they were all having fun, even with the fate of Al - uh, I mean Aeofel. That is what matters - the fun. For some "failing" takes the fun out of it, and I can see that. For others, whether you succeed or fail, acting true to the PC and having some excitement is what makes it fun. [/QUOTE]
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