greydown said:
You know I was wondering if I was the only GM who does not like to use miniatures. I mean sure I like to have them to put them out and have players delcare marching order. Or how they are sleeping around the campfire. But when the blades start swinging and the spells start flying I like to make it come alive in my players minds. Miniatures seems to mechanical for me. But I know a lot of groups use them in everything they do. Especially D&D with all the "attack of opertunity" stuff.
Am I the only one who avoids using miniatures?
Is there a way to still make it "action packed" and "edge of your seat" with miniaturs and I'm just an idiot?
Advise would be great.
I think miniatures have a tendency to detract from realistic combat scenarios, but they don't have to. Alot of people have subpar spacial relations to deal with imagining a complicated battle and can't determine AoO and things like that in their head. I don't have a problem with it, but in complicated combats it can still be very difficult to describe the situation to a player who cannot picture it. Miniatures really help in these situations. Miniature, in my opinion should only be used once a similar conversation ocurrs:
Player 1: Wait, I thought the worg was over by Player 2
DM: He is; you moved over there your last turn, remember?
Player 2: But my monk (with speed 40 ft.) ran last turn. Player 1 couldn't have kept up with me.
DM: Right, but Player 1 was already over near the upturned table, which was half way there.
Player 1: I never move to the table
DM: Not explicitly, but by the time you got down the stairs and moved around the edge of the room to avoid the blade barrier, you were over by the table nonetheless.
Player 3: The blade barrier shouldn't have been in his way, I'm next to the barghest
DM: You mean the barghest that bull rushed you into the middle of the room?
Player 4: Are you guys talking about the table I'm on? When did it get knocked over?
DM: Like 3 rounds ago. No, you are on the other table, the stone one with weird etched patterns in it. It would take like 4 people to flip that table.
Player 5: So did I hit the worg or not?
DM: *looks at dice for third time* Yes. As I originally said, you hit the worg and its attention turns away from Player 1 who it was eyeing hungrily.
Player 6: *comes back from kitchen with dinner tray and seven glasses of pop, along with two bologna, cheese, and mayonnaise sandwiches* Am I there yet? How much longer till I get there; I was only like two rooms away.
DM: Yeah, I said 2 rounds, it hasn't even been a round yet.
Player 6: It hasn't even been a round? What the hell have you guys been doing?
Player 7: I was sleeping. I think that makes me more productive than the rest of the group.
Yeah. At that point, it's usually best to just get out some chits and draw a quick diagram at least. I prefer doing football style diagrams, with letters in circles representing the players, letters without circles representing monsters and lines and arrows to show where movement has ocurred.