Who uses Wandering Monsters?


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Yes, I use the nasty ones from the back of the 1st edition DMG, only transported to excel, printed and spiral bound.

"Yes, you got away from thos 16 ogres... roll roll... to run into the hands of the 250 orcs marching against the next city. They seem to be transporting something on carts..."

They (along with other random tables) also serve as inspiration for creating adventures and overcoming DM's block.
 

Abusing WanderingMonster

I don't feel that I'm "being used." At least I've always enjoyed it as much as the PCs. Why pretend otherwise? As long it's consensual and doesn't hurt anybody...right?

Random roll to determine reaction:

1. Ignore his feelings
2. Send apologetic response
3. Have candy and flowers sent over to his house
4. Kill him! (Serves him right for making me feel guilty.)

roll, roll, roll Lands on: 2

I'm terribly sorry Wanderingmonster, since my players have said for years that I abuse my wanderingmonster tables. If I hurt you, I'm truely sorry. It was supposed to be apart of the game, a way to get more out of it, a means to throw some randomness in an otherwise organized adventure.

PLEASE FORGIVE ME! :( :( :(
 

I've always disliked random encounter tables, except as a source of inspiration for what one might find in a particular area/terrain type. I have never used wandering monsters in my games, although (as others have mentioned) I do sometimes throw chance encounters at the party if things are moving too slowly, or just to keep them on their toes.
 

I use wandering monsters all all the time...

My campaign is set in the Scarred Lands (S&S) which is, to say the least, a very dangerous world ! :D So for me these random encounters convey that message very well to my players...

Although I do always (well almost always ;) ) prepare them in advance to smoothen the gameplay..

/me hugs WanderingMonster. :p
 

from DaemonEye Publishing

In Lands of Molokai we are using a wandering mosnter system with a few tweaks.

Each area/nation has it's own set of customized tables, according to terrain and, sometimes, subarea. The Forest table for the Emerald Hills is different than the one for the Hundred Kingdoms, ect.

Each encounter table has a set of group encounters according to the INHABITANTS of the area, mostly things along the lines of "patrols", "caravans", "traders", ect. Each of these is fleshed out in the same chapter, providing ample rp-ing opportunities (and minimal DM headache).

Each table also has NON-CREATURE encounters....many of whcih can be nastier than things with fangs ;) My play-testers have already come to fear the words "the light seems to dim and the air gets a pervasive bone-deep chill..."

Introducing a mechanic for wandering mosnter/adventure hook synergy. Still tweaking it. I've already run three adventures based off of it, with minimal work. Its a great tool if you are crunched for time, or your PCs decide to hose your prepared adventure.
 

I rarely decide an encounter (or a treasure, for that matter) randomly in game.

I may use the charts (although I never did for encounters) when preparing a session, but then I plan everything.

I've used WMs once or twice, but that was with a prepared chart, for PCs exploring a litteraly hostile jungle (the jungle hated them and send repeatedly animals to kill them).
 


I must admit, I don't use WanderingMonster (or Wandering Monsters) very much. Although I do have one WM inspired by WM, an angry chicken.

I found that WM encounters take lots of time and don't really add anything to the plot or adventure.

Now I have used encounters, that look like WMs, to achieve specific goals I had set for the adventure. The players usually think they are in a random encounter, but little do they know I am just planning their demise.
microwave.gif
 


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