Who Wants to be a Wayfinder? The New Class

Whisper looks around, and speaks words that carry clearly through the still air of the cemetary, despite their quietness. Her eyes light up and burn with azure flame as she moves about, watching for auras to show themselves.

(Detect Magic, to look for residual auras from earth moving spells perhaps...)
 

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Midian

Midian, his own shortspear drawn, spreads out with the others, Talbot in tow.

Rolls:[sblock]Midian's not so good at the noticing things:

Spot: 1+3=4
Search: 12+1=13

But his horse sure is quick on the uptake:

Spot: 20+4=24[/sblock]
 

Shayuri, her mystical vision activated, noticed a number of magical auras in the area. One emanated from a stylized everbright lantern, gleaming atop a headstone marked "Father Cirin Waynson, Favored of the Flame".

When she focused her vision on the giant cairns, a slight glimmer of ancient abjuration magic danced at the corners of her eyes; ancient spells of protection that had worn thin over the ages.

Midian, on the other hand, found no markings that would indicate fresh earth. His horse merely neighed and ate some grass... it being a horse and all.

[sblock]Note: In the end, Talbot is just a horse and is always going to be just a horse. He'll be stronger, fast, and etc than a regular horse, but he's never going to be any smarter. This falls under one of those things that the horse just can't understad, despite his great roll.

[sblock]Cairns:
dughla-cairn-large.jpg

200px-Cairn.JPG

cairn%20day-night.jpg
[/sblock]
Sorry.[/sblock]
 
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Whisper (as distinct from her player, Shayuri ;)), 'hmphed' quietly.

"Some of these giant graves may be undisturbed...their protections are still intact, even now." She shakes her hooded head then.

"But I don't see any magic residue on the soil."

Even so, she does not dismiss the spell as she continues to explore the cemetary.
 


Tel's search, while thorough, could not differentiate any of the graves from each other. Wherever the trapped person was. Modrinn, crouching to allow his antennae to touch the ground shook his head. The surprise of the forced sense link had worn off and the dromite was once more calm and collected, though worry gnawed at him. It looked like they would need to figure out some other way to locate them

Or begin digging as fast as possible.
 

Midian

Primus said:
Tel's search, while thorough, could not differentiate any of the graves from each other. Wherever the trapped person was. Modrinn, crouching to allow his antennae to touch the ground shook his head. The surprise of the forced sense link had worn off and the dromite was once more calm and collected, though worry gnawed at him. It looked like they would need to figure out some other way to locate them

Or begin digging as fast as possible.

Out of ideas, Midian falls back on desperation and randomness.

"Whoever you are, we haven't the skill to find you!" he yells at the top of his lungs. "Our friend felt your mind, but we've lost it. If we're going to help you, you have to help us! Make noise, move something, or re-establish the link if you can!"

Then he falls silent, eyes flitting about, ears ringing in the echoes left as he hopes for some kind of sign from who or whatever it is they're meant to be saving.

Rolls:[sblock]Not sure if they apply, but just in case, observation rolls now that he's looking for something more active than disturbed earth. Also, I swear I'm getting Midian eyeglasses; possibly also a hearing aid:

Spot: 6
Listen: 8[/sblock]
 

There was a long pause after Midian's shout.

"What in Boldrei's Teeth are you blathering about?" a seemingly annoyed voice asked from the gateway to the cemetary.

The heroes all turned around and stared at the owner of the voice. A half-orc wearing dirt-stained clothing and thick leather gloves stood, leaning on a shovel in the gateway. The half-orc fixed an eye on the strange bug-man who was busy rubbing his eyebrows against the earth and shook his head. "Now, I'll give you one chance to explain yerselves or get out."
 

Vhir speaks to his spirit guide as he walks among the weathered stones. "Kreelah, what do you think? If someone were trapped in this ancient graveyard, where would they be?" The ghostly form of the fox spirit steps from behind a gravestone. "The children of the Ru'louh Tribe once told a story about a young warrior who fell ill from an enemy's poison. Thinking him dead, his tribe buried the body. Whilst interred in the ground, the young warrior awoke and dug his way to the surface. He stumbled back to his tribe who promptly killed the poor warrior thinking he was an undead monster having just clawed his way out of the grave. Take a lesson from the tale and be sure of what you bury." With that, the fox spirit leaps over a tombstone and disappears. Vhir shudders a bit at the terrible thought of being buried alive. "Well I'm not going to dig up every grave to see who is resting and who isn't, but it won't hurt to look for something recent." With that he continues to circle the field in hope of finding some clue.
 

Primus said:
There was a long pause after Midian's shout.

"What in Boldrei's Teeth are you blathering about?" a seemingly annoyed voice asked from the gateway to the cemetary.

The heroes all turned around and stared at the owner of the voice. A half-orc wearing dirt-stained clothing and thick leather gloves stood, leaning on a shovel in the gateway. The half-orc fixed an eye on the strange bug-man who was busy rubbing his eyebrows against the earth and shook his head. "Now, I'll give you one chance to explain yerselves or get out."

Whisper paused, then removed her mask...revealing the cultured features of a beautiful human woman. The mask vanished into her robes as she whisked forward quickly to address the half-orc.

"Thank the Dragons you've come," she said. "This could be a life or death situation. This...individual," she indicates the Dromite with a sweep of her arm, "Has had a mystical vision of great woe coming from this cemetary. Have you seen any before us today? Perhaps not more than minutes ago."

(disguising self as human woman, and use Diplomacy at +5 to try to adjust the half orc's attitude)
 

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