Who wouldnt take toughness and the +2 DEF feats?

toxicspirit said:
Funny, because I am having quite the problem whittling down my feat wish list for my Archer-Ranger. And this applies to pretty much every character I have made so far.

Care to share? I put together a pretty typical Charisma-based Paladin build and I find that there's a dearth of feats by the time he reaches mid-Paragon.
 

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I think there's a lack of good feat competition, which is unfortunate.

I know when I was looking at feats for my Dwarven Hybrid Cleric, I would totally grab Polearm Gambit, Uncanny Dodge, Deadly Axe, Dwarven Durability, and probably something that wasn't the defense feats.

With my Human Infernal Warlock, I'd totally be grabbing those Defense feats, but that's largely due to lack of options. =/ Maybe not in the Paragon Tier... but in the Epic Tier? Definitely.

I do really like Toughness... I think it's a good pick. In order for +1 AC to compare, you need to have 100 AC-targetting damage come at you in a fight. Modify that value by 25 (since each surge is +1.25) for each surge you use in a fight.

As for Durability, I guess it depends on the style of game you run. Durability seems like it could be good, depending on your class and the DM's encounter style, but I'd hardly classify it as a must have.
 

Stalker0 said:
Got to disagree here. I still have not seen ANY characters run out of healing surges. I've seen characters run out of abilities to use healing surges in combat plenty of times, but I still have not seen someone unable to heal because they have no surges.
I have. In two different sessions, actually.
 

Pale Jackal said:
I think there's a lack of good feat competition, which is unfortunate.

While I agree on this point, there is something most people are forgetting, a secret 32 more feats that no one thinks about. Skill Training and Skill Focus in 16 different skills.

This isn't 3e where magic obsoletes skills at the drop of a hat, players are expected to use their skills from 1st to 30th. Feel free to broaden your skill range if your having problems picking feats.
 

Zurai said:
And none of them stack with Combat Anticipation, which does seem like a "who wouldn't take it" feat.

It seems like a must have unless you have enough feats to take the more specialized defense/AC feats instead.
 

Toughness and Durable are both good feats. Which is more useful depends on how conservative the players use their daily powers. If they use them conservatively, then you go through more healing surges. If they use them quicker and rely on extended rests often, then Durable is not very useful since you run out of dailies and have to rest. It also depends on how the DM designs encounters. A string of less challenging encounters may run you out of surges before you start dipping into your daily powers. And one last important factor is the build of your leader. If your leader chose a lot of encounter and daily powers that trigger healing surges, you tend to run out of them faster.

I do think a lot of builds who have difficulty finding good feats, will resort to Toughness and the defense feats, as well as Durable, for lack of anything better, since these feats are always useful.
 

I think stalker brings up a very valid point. Characters are probably actually expected to use at least some feats for their skills. That might explain some of the silliness of the skill challenge system, at least.

That being said, I use obsidian already.
 

GoodKingJayIII said:
Care to share? I put together a pretty typical Charisma-based Paladin build and I find that there's a dearth of feats by the time he reaches mid-Paragon.
Pretty much all of the movement feats are really useful, as are any of the various appropriate weapon feats. Uncanny Dodge, Combat Anticipation, Seize the Moment, and even a Multi-Class feat and/or Ritual Casting are all good. Awareness, Quick Draw (or Improved Initiative) and Danger Sense are quite nice. Even Evasion has it's uses, although Mettle doesn't seem as good for most of my builds.

Shrug. Maybe you're just expecting too much out of any one particular feat.
 
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I should have been clearer in the OP: its not that those are great feats, just that 18 is a lot of feats to "need", and you get to a point where you just dont qualify for anything relevant to combat.

good point about the skill feats- didnt really consider them.


toxicspirit said:
Funny, because I am having quite the problem whittling down my feat wish list for my Archer-Ranger. And this applies to pretty much every character I have made so far.

list them, i want to see a build that gets good use out of that many feats.
 

Stalker0 said:
Got to disagree here. I still have not seen ANY characters run out of healing surges. I've seen characters run out of abilities to use healing surges in combat plenty of times, but I still have not seen someone unable to heal because they have no surges.

Then you're not fighting enough encounters. ;)
I mean, if your party has really good tactics and just doesn't take much damage, then it'll be rare to run out of surges, but generally a party's ability to handle a large dungeon or a long gauntlet is limited by their available surges.
 

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