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<blockquote data-quote="aramis erak" data-source="post: 8277880" data-attributes="member: 6779310"><p>Upon rereading, I realized I forgot to mention the other pre-weg dice pool game...</p><p>Tunnels and Trolls. Dice pool size for PC's was by weapon, and was a number of d6's, modified by personal adds. For monsters, (MR/6)d6+(MR/2). </p><p>Note that T&T and d6 both are roll and total.</p><p>Shadowrun was very different, and related to the old wargaming mode, in that it was check each die for success, count the successes. The count successes mode was also used in Vampire.</p><p></p><p>It's also worth noting that the claim of the botch becoming more common in Vampire is a fundamental misconstruction of the effect of the 1. A botch only happens when more 1's than successes have happened; some of the knockoffs did make each 1 a bad thing side effect (eg: Cortex Plus/Prime, 2d20), but they have somewhat less ramifications intended than WWG's botches. Then again, pool size in 2d20 is inherently about increased risk for increased chance of success, and not skill/attribute derived. Likewise, Cortex links dice size to capability; pool size is "one from each column, buy extra dice with metacurrency if you need to."</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8277880, member: 6779310"] Upon rereading, I realized I forgot to mention the other pre-weg dice pool game... Tunnels and Trolls. Dice pool size for PC's was by weapon, and was a number of d6's, modified by personal adds. For monsters, (MR/6)d6+(MR/2). Note that T&T and d6 both are roll and total. Shadowrun was very different, and related to the old wargaming mode, in that it was check each die for success, count the successes. The count successes mode was also used in Vampire. It's also worth noting that the claim of the botch becoming more common in Vampire is a fundamental misconstruction of the effect of the 1. A botch only happens when more 1's than successes have happened; some of the knockoffs did make each 1 a bad thing side effect (eg: Cortex Plus/Prime, 2d20), but they have somewhat less ramifications intended than WWG's botches. Then again, pool size in 2d20 is inherently about increased risk for increased chance of success, and not skill/attribute derived. Likewise, Cortex links dice size to capability; pool size is "one from each column, buy extra dice with metacurrency if you need to." [/QUOTE]
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