Erik Mona said:Ok. Here we go..... My hope is that by the time I move on, a great deal more of you will be happier with the magazine than you were when I arrived.....
I want to make one thing clear. As long as I am associated with Dragon magazine, I will ALWAYS strive to make it a more compelling, more successful magazine. I'll do that by trusting the feedback provided by our readers in threads like this, by listening to trusted peers, and by listening to my trusted (and ever-expanding) gut. The work is never finished, and the magazine can always get better.
Erik Mona said:...something essential was missing, and in fact had been missing from the magazine for a good long while...
...My sense is that _because_ the rules system is so strong, many publishers tend to focus on the rules nearly exclusively, to the point at which a "big picture" is lost....
...Dragon's biggest hurdle is that, for a good long while, I think it has been far too focused on the "solid rules" part of the equation and not nearly focused enough on the "thrilling fantasy adventure" part of the equation...
...Now that we're all mired in countless feats and prestige classes, the pendulum is starting to swing in the opposite direction...
...So, to those of you who say "Dragon has too much crunch and not enough fluff," I offer my whole-hearted agreement. Give me a couple months, and take another look....
...Just in case I haven't been clear: Dragon as I see it still contains plenty of rules and rules advice. It just does so within a larger (and I hope) more interesting context...
...Instead of 12 sea-related feats, we'll more likely publish an article on sea adventuring, with a small handful of feats within...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.