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Why AD&D Rocks and 3e - 5e Mocks all over AC...
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<blockquote data-quote="DEFCON 1" data-source="post: 8670764" data-attributes="member: 7006"><p>I've reached the point in my D&D gaming where I actually wouldn't mind seeing Dexterity removed entirely from AC calculation. Armor and shield calculations for 'Armor Class' would be about how well they absorb the potential damage of a solid hit... whereas anything having to do with parrying or dodging or cover (in other words 'avoiding') hits would be some other calculation.</p><p></p><p>I know that won't happen just because it would add additional rolls and things to deal with all in an attempt to increase the "reality" of weapon combat and thus the complexity for no real necessity (in D&D at least). But there is something to be said for a double layer of "protection"... the complete avoidance of blows number (from dodging and cover), and then the number for when you absorb the hit with the weapon, shield or armor (oftentimes done as 'damage resistance' in alternate D&D rules).</p><p></p><p>I imagine some of the more complex swordfighting RPGs might have levels like that, but they just are more trouble than they are worth in D&D for the larger playerbase.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8670764, member: 7006"] I've reached the point in my D&D gaming where I actually wouldn't mind seeing Dexterity removed entirely from AC calculation. Armor and shield calculations for 'Armor Class' would be about how well they absorb the potential damage of a solid hit... whereas anything having to do with parrying or dodging or cover (in other words 'avoiding') hits would be some other calculation. I know that won't happen just because it would add additional rolls and things to deal with all in an attempt to increase the "reality" of weapon combat and thus the complexity for no real necessity (in D&D at least). But there is something to be said for a double layer of "protection"... the complete avoidance of blows number (from dodging and cover), and then the number for when you absorb the hit with the weapon, shield or armor (oftentimes done as 'damage resistance' in alternate D&D rules). I imagine some of the more complex swordfighting RPGs might have levels like that, but they just are more trouble than they are worth in D&D for the larger playerbase. [/QUOTE]
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