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Why AD&D Rocks and 3e - 5e Mocks all over AC...
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<blockquote data-quote="Horwath" data-source="post: 8671786" data-attributes="member: 6801299"><p>well, we could now get into the type of damage you can get.</p><p></p><p>while you are better off in a plate if someone attacks you with one handed sword, as it will most probably do nothing,</p><p></p><p>if someone swings a warhammer at you, you better try to dodge, as it will knock you out if it connects with your helmet.</p><p></p><p></p><p>but, the truth is, you ARE slower in armor.</p><p>for how much? not by very much, but it is measurable, and for D&D, you are slower by "game balance" amount.</p><p></p><p>But, I liked 3.5e version better where every armor had it's own max dex and armor check penalty(it was too high IMHO in general)</p><p>also 5ft speed penalty for heavy armor is reasonable. more if you do not have STR required.</p><p>Then again, all armor should have STR requirement.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8671786, member: 6801299"] well, we could now get into the type of damage you can get. while you are better off in a plate if someone attacks you with one handed sword, as it will most probably do nothing, if someone swings a warhammer at you, you better try to dodge, as it will knock you out if it connects with your helmet. but, the truth is, you ARE slower in armor. for how much? not by very much, but it is measurable, and for D&D, you are slower by "game balance" amount. But, I liked 3.5e version better where every armor had it's own max dex and armor check penalty(it was too high IMHO in general) also 5ft speed penalty for heavy armor is reasonable. more if you do not have STR required. Then again, all armor should have STR requirement. [/QUOTE]
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Why AD&D Rocks and 3e - 5e Mocks all over AC...
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