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Why AD&D Rocks and 3e - 5e Mocks all over AC...
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<blockquote data-quote="Willie the Duck" data-source="post: 8671896" data-attributes="member: 6799660"><p>Part of me feels that that was an era that didn't exist for many people. Alternate rolling methods sprang up pretty much in '75 when attributes started mattering with the release of oD&D supplement I (as did keep rolling new characters until you got 'a decent one'). Having the valuable stat range shoehorned into the 15-18 range just focused the same amount of attention* into that smaller range, not mean that the attention did not exist.</p><p><span style="font-size: 9px">*or grub, as you put it, I like that turn of phrase, will have to find a use...</span></p><p></p><p>Be it 18/00 strength (approximately doubling damage, depending on weapon and magic), not even being able to cast the highest level spells without a maximum Intelligence as a Magic User (regardless of whether you really expected to reach those levels), or primo classes like paladins (that people would absolutely want to play, and not just once every several hundred characters) made hash of the rarity-gated benefits. Helped along by alternate rolling methods included in the official materials. People found ways to get those necessary stats -- some cheated, most just cajoled the DM into a different rolling system or rolling again if the result was boring. </p><p></p><p></p><p>Now that is certainly a truth. All D&Ds are complicated, if for no other reason than so many monsters and spells and magic items have their own unique rules and exceptions here and there. Most of the specifics between editions pale in comparison to that.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8671896, member: 6799660"] Part of me feels that that was an era that didn't exist for many people. Alternate rolling methods sprang up pretty much in '75 when attributes started mattering with the release of oD&D supplement I (as did keep rolling new characters until you got 'a decent one'). Having the valuable stat range shoehorned into the 15-18 range just focused the same amount of attention* into that smaller range, not mean that the attention did not exist. [SIZE=1]*or grub, as you put it, I like that turn of phrase, will have to find a use...[/SIZE] Be it 18/00 strength (approximately doubling damage, depending on weapon and magic), not even being able to cast the highest level spells without a maximum Intelligence as a Magic User (regardless of whether you really expected to reach those levels), or primo classes like paladins (that people would absolutely want to play, and not just once every several hundred characters) made hash of the rarity-gated benefits. Helped along by alternate rolling methods included in the official materials. People found ways to get those necessary stats -- some cheated, most just cajoled the DM into a different rolling system or rolling again if the result was boring. Now that is certainly a truth. All D&Ds are complicated, if for no other reason than so many monsters and spells and magic items have their own unique rules and exceptions here and there. Most of the specifics between editions pale in comparison to that. [/QUOTE]
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