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Why AD&D Rocks and 3e - 5e Mocks all over AC...
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<blockquote data-quote="DND_Reborn" data-source="post: 8672847" data-attributes="member: 6987520"><p>The problem with most systems like these is they try to strike a balance when frankly there shouldn't be any:</p><p></p><p>[ATTACH=full]251816[/ATTACH]</p><p>Chain was Excellent against slashing attacks, not just "Good". It was certainly better than Leather.</p><p></p><p>And Plate was not "Poor" against crushing attacks, it was still better than Leather or Chain. The arming doublet worn beneath Plate provided very good protection from crushing attacks. Now, was it's crushing protection as good as piercing? Maybe better, actually, because the rigid plates would disperse the energy over a greater area, as were a piercing weapon's point could have enough energy to penetrate the metal, but then the padding beneath would protect the wearer from most serious injury.</p><p></p><p>In short, heavier armor was generally simply "better", but according to the table above Leather is the best overall with two Goods and an Excellent. That alone tells me this is not a realistic system at all. There might be more to it I am missing, but those are my first thoughts anyway.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8672847, member: 6987520"] The problem with most systems like these is they try to strike a balance when frankly there shouldn't be any: [ATTACH type="full"]251816[/ATTACH] Chain was Excellent against slashing attacks, not just "Good". It was certainly better than Leather. And Plate was not "Poor" against crushing attacks, it was still better than Leather or Chain. The arming doublet worn beneath Plate provided very good protection from crushing attacks. Now, was it's crushing protection as good as piercing? Maybe better, actually, because the rigid plates would disperse the energy over a greater area, as were a piercing weapon's point could have enough energy to penetrate the metal, but then the padding beneath would protect the wearer from most serious injury. In short, heavier armor was generally simply "better", but according to the table above Leather is the best overall with two Goods and an Excellent. That alone tells me this is not a realistic system at all. There might be more to it I am missing, but those are my first thoughts anyway. [/QUOTE]
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