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Why AD&D Rocks and 3e - 5e Mocks all over AC...
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<blockquote data-quote="GreyLord" data-source="post: 8673368" data-attributes="member: 4348"><p>If we wanted to go more the AC damage resistant type fashion, I think putting STR requirements on Heavier armors as well as making heavier armors able to simply stop a certain amount of damage would be acceptable</p><p></p><p>Let's say Leather armor allows you to get a bonus of +5 from your Dexterity bonus.</p><p></p><p>Then Chain only allows a +2 DEX bonus...BUT...automatically negates any damage done under 3 damage. Thus, if it is less than 3 damage, you take NO damage. You also need at least a 10 STR to even wear it.</p><p></p><p>Plate allows no DEX bonus, but automatically negates any damage done under 8 HP. You also need at least a 15 STR to wear it.</p><p></p><p>Or you could require the STR bonus to add your DEX bonus as well. For example, a one to one ratio would mean with plate, if you have a 16 STR you could gain up to +3 DEX bonus as well...or a 12 STR would give you a maximum of +1 DEX bonus in plate...etc.</p><p></p><p>I could buy that for a very weak character, moving in heavier armors could make it hard to utilize your agility, but at the same time, I don't buy these arguments who are trying to say that plate is overly restrictive or so much more restrictive than Leather (having worn both myself, as well as Chain, though that of course was a recreation of it) that you completely lose any and all your DEX ability to dodge, deflect, parry, or even move in it.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8673368, member: 4348"] If we wanted to go more the AC damage resistant type fashion, I think putting STR requirements on Heavier armors as well as making heavier armors able to simply stop a certain amount of damage would be acceptable Let's say Leather armor allows you to get a bonus of +5 from your Dexterity bonus. Then Chain only allows a +2 DEX bonus...BUT...automatically negates any damage done under 3 damage. Thus, if it is less than 3 damage, you take NO damage. You also need at least a 10 STR to even wear it. Plate allows no DEX bonus, but automatically negates any damage done under 8 HP. You also need at least a 15 STR to wear it. Or you could require the STR bonus to add your DEX bonus as well. For example, a one to one ratio would mean with plate, if you have a 16 STR you could gain up to +3 DEX bonus as well...or a 12 STR would give you a maximum of +1 DEX bonus in plate...etc. I could buy that for a very weak character, moving in heavier armors could make it hard to utilize your agility, but at the same time, I don't buy these arguments who are trying to say that plate is overly restrictive or so much more restrictive than Leather (having worn both myself, as well as Chain, though that of course was a recreation of it) that you completely lose any and all your DEX ability to dodge, deflect, parry, or even move in it. [/QUOTE]
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