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General Tabletop Discussion
*Pathfinder & Starfinder
Why all the brouhaha about the Essentials?
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<blockquote data-quote="Zaran" data-source="post: 5334106" data-attributes="member: 56710"><p>The way I see it, WotC put out Essentials not only to get new and retired players but also to show us that listened to our criticism of the game and put out new versions of the "classic" characters to try to appease that criticism. </p><p> </p><p>The problem I have is this doesn't help my current characters and I have no wish to change them to eCharacters. For example, when 4e came out I remember saying " I can't make a Dex fighter!" but when Martial Power came out I made a tempest and was happy. Yeah, his Strength is his main stat but I don't think of him as a he-man type character. But now with Essentials we can make a fighter that has Dex for his main stat. Only problem is I want to be able to do more than just basic attacks. I fell in love with all the stances fighters get and it fits my characters concept of constantly learning new styles. The eFighter is just too simple for me. </p><p> </p><p>Now, you may ask, does Essentials bother me? No. As long as we still get more support for stuff that has come out before Essentials. It's when I read stuff like the eAssassin article and the Pyromancer article when I start to worry that we will see the support split between the two or, even worse, focused on eVersions of the classes. Everything I see about WotC is that they lack the manpower to do what it takes to support both systems. And I do think there are two systems. As long as they keep putting the word Essentials in front of everything there are two. Half the Staff Fighter article is useless to non-eClasses. </p><p> </p><p>If they would also revise the issues the non-eClasses had as they are hyping the Essentials versions I think they would not get as much criticism. And again, I think this is because they have no manpower. Because of that issue, they fear telling us too much of the future in case they miss a deadline, and they can't work on more than one project. </p><p> </p><p>I do think that all the rage over Essentials will eventually get us a better game because I do not think they will abandon the pre-eClasses. They will eventually put the 4 guys they have working on Essentials on other projects and we'll finally get support back to the full game.</p></blockquote><p></p>
[QUOTE="Zaran, post: 5334106, member: 56710"] The way I see it, WotC put out Essentials not only to get new and retired players but also to show us that listened to our criticism of the game and put out new versions of the "classic" characters to try to appease that criticism. The problem I have is this doesn't help my current characters and I have no wish to change them to eCharacters. For example, when 4e came out I remember saying " I can't make a Dex fighter!" but when Martial Power came out I made a tempest and was happy. Yeah, his Strength is his main stat but I don't think of him as a he-man type character. But now with Essentials we can make a fighter that has Dex for his main stat. Only problem is I want to be able to do more than just basic attacks. I fell in love with all the stances fighters get and it fits my characters concept of constantly learning new styles. The eFighter is just too simple for me. Now, you may ask, does Essentials bother me? No. As long as we still get more support for stuff that has come out before Essentials. It's when I read stuff like the eAssassin article and the Pyromancer article when I start to worry that we will see the support split between the two or, even worse, focused on eVersions of the classes. Everything I see about WotC is that they lack the manpower to do what it takes to support both systems. And I do think there are two systems. As long as they keep putting the word Essentials in front of everything there are two. Half the Staff Fighter article is useless to non-eClasses. If they would also revise the issues the non-eClasses had as they are hyping the Essentials versions I think they would not get as much criticism. And again, I think this is because they have no manpower. Because of that issue, they fear telling us too much of the future in case they miss a deadline, and they can't work on more than one project. I do think that all the rage over Essentials will eventually get us a better game because I do not think they will abandon the pre-eClasses. They will eventually put the 4 guys they have working on Essentials on other projects and we'll finally get support back to the full game. [/QUOTE]
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Why all the brouhaha about the Essentials?
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